Nice Work! The art is very nice!
Controls well. Sounds good too.
Impressive!
Criteria | Rank | Score* | Raw Score |
Visuals | #7 | 3.943 | 3.943 |
Overall | #19 | 3.471 | 3.471 |
Audio | #24 | 3.400 | 3.400 |
Gameplay | #24 | 3.314 | 3.314 |
Mood | #35 | 3.229 | 3.229 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
URL
https://github.com/StephenHubbard/GameDev-Shimmer-Game-Jam
Nice Work! The art is very nice!
Controls well. Sounds good too.
Impressive!
Nicely done.
Biggest issue is the movement feels a little sluggish, and both the character and enemies get caught on random bits of terrain.
Overall I enjoyed it and has lots of room to expand upon
Nice! I think it's a good idea to keep refining and expanding after the game jam. All the game needs is some power ups and some way to show the player that he is progressing, maybe dividing enemies by hordes will work.
Cool game with great visuals! Agree with the other comments that it could use some powerups/levels or something as over time the stuff start to pile up.
Nice game! Managed to take down 37 of the pink slimes before things got a bit out of control and my attempts to reload my pudding cannon by crowd surfing the boxes didn't quite play out.
I'd echo the power-up idea - I wanted to add upgrades in my game but obviously time on this one was pretty tight!
I agree with the comment below, Sound and Art are great, and even better that they're your own, I would love to see a power-up or two.
Absolutely love the art style and the vibe. I had a "Wow" moment when it first started.
I think it could do with a highscore table, multiple levels and powerups.
I'd like to see this expanded on.
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