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Afterlife Keys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #210 | 3.524 | 3.524 |
Music | #292 | 3.143 | 3.143 |
Sound | #357 | 2.667 | 2.667 |
Story | #365 | 2.381 | 2.381 |
Aesthetics | #405 | 3.143 | 3.143 |
Mechanics | #435 | 2.714 | 2.714 |
Fun | #540 | 2.429 | 2.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Link to your source?
Yes
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Comments
f i s h e f o o d :-)
Very creative!
I really like the general atmosphere of the game. The sound design, colors and post-proccessing really add to the calm and slightly eerie ambiance.
I will also add that controling the fish character was quite tough, but i understand that you struggled with its controls. I also wasn't able to find the first keys in the very first mini-game - I think it would be good to leave some sort of a clue about its whereabouts, like a little part fo the keys peaking out of the shadow and such.
Great job on your submission and congratulations on finishing it!
I really liked how you used different pieces of the menu's environment for the stages. It was fun to explore and grow the fish, but I got stuck in the ground when I ate too much!
The use of a digetic menu that also serve as the levels is great. Fantastic idea, the basic premise of the idea is great. You probably don't need the keys but in the case of the petri dish maybe do like Spore does in their micro organism stage where you grow a certain size and then need to eat certain things to "evolve" either way great effort!
I liked the idea of the game and the main menu. just think you can improve the explanation of how the controls/system works
A controls button should be added and a little more work on the fish controller. I always seen UI at the beginning of the game and thought why not just have the game scene be the UI. I'm sure it has been tried before. The plan was to add a little ant that would start crawling around the table looking for keys as well.
Really fun!
Thanks
лучшее что было в моей жизни
the controls could be better, but I love the idea!
Ya I tried to do the fish player controller on my own, taught me a lot about movement coding (including rotations). I agree it could be improved.
I like the idea of being reborn into a different creature after death.
However, it was hard to move in the fish tank and I had no idea what the goal was so I just wandered around and died. The microscope part was more fun, since the way to stay alive was more obvious.
Also, good job on the main menu screen. The 3d lab scene looks nice.
The player controller was my own bad coding... I was attempting to learn more about player moment code instead of a off the shelf one. It needs some work. Though there is fish food you can eat to get bigger and the goal is still to attempt to find all the keys. (A fun feature I added at the end was the bubbles will raise up the fish if you swim though them.)
The idea of this game is really great.
The change of controlling your character when "dying" the first time and then being reborn is really good.
The controls are a little hard when being in the fish tank. You could maybe fix the buttons to start a new game or quiting when being in the death scene. But still great work so far!
I had less time then I wanted on it so it definitely needs some work on UI. The fish player controller was being difficult... Thanks for playing