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Dinks and Dorks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #44 | 4.250 | 4.250 |
Theme | #46 | 4.306 | 4.306 |
Music | #78 | 3.722 | 3.722 |
Story | #118 | 3.194 | 3.194 |
Mechanics | #182 | 3.444 | 3.444 |
Fun | #227 | 3.417 | 3.417 |
Sound | #461 | 2.361 | 2.361 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
- Music: Dream Pop by HoliznaCC0
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Comments
This game provided a really interesting twist on a management-style game. It could use some sound effects, but it was a fun experience overall.
What a nice game :)
11:51 on my first try... cool idea to have 2 different simulations running in parallel. I also really enjoyed the humorous, macabre undertones. So far progression seems quite linear, so the player's descision aren't as meaningful as they could be, but that's probably something you would need way more time to implement. as it is, it shows great promise already.
last pet-peeve: the rythmic pulsating of the planets is quite aggressive - maybe tone it down a tiny bit?
oh-oh-oh, one last thing: making the chosen item appear different in some way (like a white border or something) would do a lot for the game in terms of affordance.
Thank you! All valuable criticisms. I actually did have animations on the shop buttons that popped them out as you hovered over them and they stayed popped out when you selected them, but it broke while I was adjusting to get the WebGL build working. And I ran out of time for SFX which would have helped.
I also planned on more complex interactions between the buildings in each dimension, but I wasted too much time procrastinating throughout the week.. My original idea was to have buildings in one dimension produce resources only in the other dimension. e.g. A tree grown in the light dimension, produces fruit in the dark dimension. But it was getting too complex overall and I had to reduce the scope of the game.
But thank you for taking the time to play and provide great feedback! I really appreciate it and I'm glad you enjoyed the game.
Really captivating, could have used sound effects when placing stuff. Great submission
This was really interesting and grabbed my attention.
Amazing game! Great aesthetics with relaxing music. I really like the concept, though at first, I stuck for 1 minute in figuring out to plant the tree lol. However, the 10-15 minutes progress from live and death world, hope I didn't get the wrong idea, is an amazing idea. The game pace and the growth of the data in game are combined so well togther, really a good game
Love it! This is very, very well done. Took me a bit longer to finish and figuring some stuff out. (I put down the well still just to see what happens) but it is a great experience. I think games like this are significantly harder to code. Might try something like this somewhere down the line.
Kudos!
Thank you! I'm honoured that you played it for so long, because to me that's the best compliment my game could get.
I'm not sure how well links work on Itch, but this Unite presentation helped me get to the next level in terms of writing more complex code. I didn't really understand the point of ScriptableObjects, but they make it really easy to develop quickly and keep different game systems separated while still allowing them to share information.
It is relaxing and intriguing. Cannot help myself lol. Unfortunately I cannot click the link but thank you so much. Still have a very long road ahead but i am willing to learn as much as I can :)
Sorry, you can look up "Unite Austin 2017 - Game Architecture with Scriptable Objects" on YouTube!
Thank you!!
I really like the concept. Dink and Dork, very lovable and minimalistic characters. The description box and the hinting system is very helpful. Well done!
Feels comfy! Great job! :)
Really charming little game! I especially like the descriptions and the text boxes that pop up!
Really glad you liked it! It was a lot of fun to come up with the descriptions and lore and I wish I had more time to add even more silly details.
Very relaxing and the visuals are very polished and the aesthetics are very calming! I was a bit confused at what to do at the start and accidentally destroyed my fisrt tree but when I played again I started to understand more about how the game works. The sun system reminds me of plant and zombies! Good game :)
I knew destroying the first tree might be a problem, but I didn't expect the very first player to discover it! hahaha
You can even delete the starting building to get more room, but let's pretend that's a feature ;)
Thanks for reminding me of Plants vs. Zombies though, I completely forgot about that game but it was a big part of my childhood. It must have subconsciously been what inspired my idea for using sunshine as a resource.