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Dinks and Dorks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #44 | 4.250 | 4.250 |
Theme | #46 | 4.306 | 4.306 |
Music | #78 | 3.722 | 3.722 |
Story | #118 | 3.194 | 3.194 |
Mechanics | #182 | 3.444 | 3.444 |
Fun | #227 | 3.417 | 3.417 |
Sound | #461 | 2.361 | 2.361 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
- Music: Dream Pop by HoliznaCC0
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Comments
I had a nice time playing your game, very pleasant experience. I really liked you dimension switching, that was very well implemented. Thanks for making it.
The visuals in this game are stunning! I haven't quite grasped UI stuff so this kind of stuff blows me away. Everything was so clean and readable and stylish! I really dig the chill idle gameplay, placing structures and watching your resources go up while vibing to the music and visuals. My only issue is that I think the last structure on the donk side (the portal) displays incorrect required resources. I had the required resources for quite awhile trying to figure out what else I was missing, when one of my other resources increased to a point (I think it was the "eyes" one) It suddenly unlocked.
Excellent submission!
This game really felt chill and aesthetically nice. The rotating planet rose a bit of difficulty in placing the buildings, but I managed to sacrifice some space in the end. The fact that I'm aimlessly buying stuff and waiting for other stuff to unlock is a bit purposeless, and something to show what each building is producing would really be useful, like in cookie clicker XD other than that, it was a really pleasant game. Good job!!
I like how the game looks. The music fits the game. Wish there was sound effect. The dark world's final building's third resource requirement is outside of the message box. When you hover over shop item for the first time, the line on top and bottom of the description cover the description. The placement mechanic keeps the game idle but refreshing. The description and narration message are full of personality.
Great game.
This was a chill little game. Took me a moment to figure out how to actual place objects, but then it was nice and relaxing. Simple graphics and cool colors worked very well together. A minor thing, but it would have felt even more Zen if the worlds pulsed to the beat of the music. Overall a very enjoyable experience. Well done!
I like idle games. This can be something great for mobile! It's really well polished too, I can't find anything to complain about xD
This was top tier game jam for me. Super chill play with a cool unique look. I maxed out my resources, however the final building didn't unlock for me in the dark world. Was I missing something else maybe?
We enjoyed so much the game! Hope you'll upload a mobile version! Nice work :)
Wow, dude, your art style totally rocks with your game! You did an amazing job with it, seriously. The idea and concept are great, and I loved how you added a unique twist to the clicker game genre. The visuals are so darn pretty, it's just a pleasure to look at. I had a blast playing it.
Oh, a clicker game with a unique twist and pretty aesthetics. I enjoyed this. It would be nice if you still accumulated resources in the other dimension after switching
Thank you! This was something I considered while making the game and the reason I decided against it was so the player needs to balance the amount of time spent in each dimension. I was hoping to make the gameplay go back and forth smoothly, and really show how what you build in one dimension affects the progress in the other one.
But in hindsight, you're absolutely right. It just becomes frustrating that you have to sit in a dimension and wait.
It's an amazing game and really good art, the game music is nice and fit in the game world, when I was playing the freeze I don't know why, great concept D. would try out my game and rate it according.
I really like the vibe of the game. For some reason, the last building would not unlock for me after reaching 250 dark wood and 50 stardust. What am I missing?
Thanks for playing! Unfortunately while trying to get the game working for WebGL, the tooltips on the shop got messed up. There's actually a third cost of 100 mysterious orbs before the last building unlocks.
If you want to see what the last building is without playing again, you can check the screenshots in the comments on the game page.
Your game is enjoyable enough that I don't mind giving it another play. Besides, I want the satisfaction of completing the game. :)
Damm,Man your art style is so fitting with your game.Outstanding job with your game.Great idea and concept.Loved it.Keep going.With this you might reach the top.
Holy crap this was so well polished! Finished the game and had a blast doing it. As soon as I sacrificed my first dink/dork I was like :O
SPOILERS! (Just kidding)
That makes me really happy to hear. I was wondering what people would think about that part of the game, using dinks as resources. Because I was trying not to make it too dark, but I wanted it to be a subtle part of the world building, where dorks die and become entities in another dimension. Just another way to show how the two dimensions were connected. Hopefully it came across well :")
I was drawn in by the art, so let me just say, points for that. Ultimately, this is a fun and satisfying little experience. There is just generally a nice vibe to it: everything works nicely, looks good, and the story lives in that happy middle ground between cute and weird.
Don't know that there's much more for me to say, since this doesn't particularly feel like something that would need to be expanded (feels pretty fleshed out as it is), but I could be proved wrong. Good work!
Great fun moment I had here ! If you want to test our game there you go: https://astral-creation-studio.itch.io/your-princess-is-in-another-dimension
Yay I connected the worlds!
This game is so silly and whimsical, I love it!
Just needs a little UI/tooltip polish :D
Good game, but the Portal on the Dink side won't unlock.
Thanks for playing!
There's a known issue with the UI where some of the required resources for that building display off the right side of the tooltip. So you may have not met the requirements yet
Great gameplay, amigo! I've rated your game. Do you mind trying out my game and rating it?
Yeah what can i say... I played the whole 15 mins. I think that says it all! Nice feel, surprising new story, nice humor, good scope for a jam (thats a special skill in itself). As constructive feedback: I personally was distracted by the giant arrows in the middle. Also I got a little (i think) bug, where i got 4 silos, all ressources full, 3 portals build, but the last building on the dark side did not unlock. Otherwise: well done! Great job as a solo dev.
Thank you! Means a lot that you played for as long as you did.
I'll have to look into why the last building didn't unlock for you. I know there's an issue with the resource cost not showing properly in the tooltip, but if you had all resources full it should have been available..