Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

DimensionsView game page

Find your way around the maze, in two dimensions!
Submitted by DGJoppe, AlMartson, DavidJH777 — 8 hours, 32 minutes before the deadline
Add to collection

Play game

Dimensions's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#764.1764.176
Mechanics#983.7353.735
Fun#2443.3823.382
Story#3032.4712.471
Music#3213.0003.000
Sound#3402.7942.794
Aesthetics#4682.9412.941

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
3

Did you use any existing assets? If so, list them below.
Music for robots 1.0, Sci-fi Drone, Jammo the robot, sound from freesound.org, music from incompetech

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

This is great! My brain is broken now, but very enjoyable!

Developer (1 edit) (+1)

Lol! I am glad you liked it.

Thank You for playing our game.

Ps: I felt the same way when I played your game (it makes you really use your brain..), and it's very well polished in my opinion.

Developer(+1)

Thanks, glad you enjoyed it!

Submitted(+2)

Great idea for a game. when I was tiny it was pretty hard to see what I was doing and the backwards controls threw me off for a bit but I got used to it after a while and had a good time. 

Submitted(+1)

Interesting idea.  Controlling a robot with mirror controls made me think. :)

Submitted(+2)

I really liked this one. It has so much nice little touches, getting big to hit switch, small to squeze trough gaps in walls, and most of all enemies that just blocks you. i thought that was genious, had enough stress from timer, and not worrying about death was great. Great job!

Developer(+1)

Thanks!

Submitted(+2)

Great idea, top tier mechanics, I'd like to see you work with an artist to ramp up the look of the game.
Also I think the player should be able to push those mini-robots out of the way rather than have you be surrounded and unable to move, but overall its an excellent game.

Developer (2 edits) (+1)

Thank you for your feedback.

Yes, there is some visual art that was meant to be added in the last day (but due to our limited time to make this project, we rather had to focus on making it playable, fixing bugs, etc).

You got that right, about the robots: our original intention was equiping the Robots with some kind of Electrostatic Gun (very much like a Taser...) to stun any enemies 1 or 2 mtrs  in front of them. With that in mind, the enemies would also be able to shoot you with a similar weapon (making you loose time and health), instead of just 'being in the middle' to make you waste time. But again... those ideas had to be put away for a next version of the game because of our time availability for this Game Jam.

We are definitely going to make a more polished version of this game, with all those ideas and some real art.

Thank you again for taking the time to play our game!

Developer(+2)

Thanks!

If you get trapped, you can shrink to escape.

Submitted(+2)

Aah, very clever

Submitted(+2)

Cool idea, moving 2 characters and changing sizes at the same time, that’s for sure cool, the levels can be made better but they’re not bad though

Submitted(+2)

Really cool idea! I liked how you have to navigate both robots through the puzzles and challenges of the levels. I could see this game getting further development, especially since it really lends its self to a lot of cool puzzles that you could implement. Nice Job!

Submitted(+2)

I do like how the game is handled with the scaling mechanic and the duplicated but reverse controls for the robots. I did encounter a bug on browser where the HUD would disappear every other level (display for timer and win text) but its not game breaking and lets you go to the next level. There is no punishment for running one robot to the end and then switching to the other and I do wish there where more puzzles and levels. Overall Great Job!  

Submitted(+1)

Nice take on the theme!

Submitted (1 edit) (+1)

I liked the idea, first I thought I changed the size by pressing the e button on those white lights on the wall :D Then in like that enemy level I started to realise that it was Q and E that did that :D (Reason for this was that at least on the WebGL build I was playing the hint/controls text disappeared almost immediately, so I couldn't really see what it said :D) 

The enemy levels didn't really bring any kind of other difficulty, so rather have different levels or like traps that would make you lose and you would have to start again (that way have to think more on like running towards a wall on the other side to get them perfectly balanced to do it correctly), because once you went all tiny it was just running underneath :D

Creating more puzzle mechanics into this for sure would make it more difficult and I think more playable that way for the puzzle enjoyers, I'm not one of them, so for me this was alright, but I do see that when it comes to puzzles it was very easy. :) 

Developer(+1)

True we ran out of time in the end and so didn't have time to tune the levels. Especially the timer. With less time the robots would slow you down if you hit them and run you out of time. We actually wanted the robots to damage you but couldn't because of time...


Thanks!

Submitted(+2)

Nice work, I like the idea of changing size!

I thought that i need to bring both characters to the end at the same time, that would be more difficult.

Viewing comments 31 to 21 of 31 · Next page · Last page