Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Schmol

93
Posts
3
Followers
2
Following
A member registered Aug 06, 2020 · View creator page →

Creator of

Recent community posts

Very reminicent of we were here series. I like the puzzles, they had right amount of difficulty to them. Can't wait to see what this turns out to be. Also puzzles being made with coop already in mind is amazing.

for 5 hours this is excellent. Oh and remember to turn off the stove :D Nice one!

i like the animation, and there was just right ammount of challenge, so i had to try a few times. Nice one!

I liked the bounciness. Nice job!

will go play and rate back. this is mine: https://schmol.itch.io/debugging-with-ricktato-and-potatim

Really cool concept. art and animations are fantastic. Nice job

really cute game. I loved the design of spirits and their animations. Nice job!

that's such a unique take on 2 dimensions. i really enjoyed this one. Great job!

Very cute little puzzler. i enjoyed it a lot. aesthetics are very nice. You could allow player to switch dimensions whenever, so you don't have to try on every tile if you can walk, but other than that, Great job!

very cool puzzle game. I felt the increase in challenge was just right. Great job!

very unique puzzler, being that one character is AI controlled. very challenging, gut stucked a few times, but managed to complete. Voiced narrator also gives so much personality to this game. Really great job!

Did we really get couch coop in this jam? I love it :D. sadly don't have partner to play with, but can see how awesome this could be. Really great work!

this was so much fun. Metal music imidiately put me in Doom feeling. every mechanic was crisp and worked as I expected it to. It would be cool if I could grab the rocks stone golems throw at me. Really good work!

I really liked this one. It has so much nice little touches, getting big to hit switch, small to squeze trough gaps in walls, and most of all enemies that just blocks you. i thought that was genious, had enough stress from timer, and not worrying about death was great. Great job!

nice puzzle game! it was very well paced, and right amount of challenge. Nice job!

This is amazing! i love the style, it reminds of "Return to Obra Dinn" which i love. Moving camera has a very trippy feel and that gives this game so much personality. also that you have actual marbles to pick up is such a fun idea. i really enjoyed this one. Great work!

very nice game, very cool concept for platformer, without fail condition. it was actually very relaxing. Nice one!

Thanks a lot!
that's such a cool concept! I also played with an idea that some snippets of code would have mistake, and you would fall trough them, and when you "fixed" an error, they wouldn't have mistake anymore and you could walk on them, but I would had to distinguish them a bit more and didn't have time to do that.

nice platformer. there was just enough challenge for me, and I liked that wall jump was so powerfull. Nice one!

great mirroring mechanic. needed few tries but managed to finished it. nice one! 

Thanks a lot!
Yeah it's bug, if you keep walking on "attach to unity" it plays sound over and over again. Didn't have much time for bug fixing this week, so say sorry to your eardrums if they can still hear :D

BG music is awesome. and inclusion of "impatience" key is great :D Nice one!

Thanks! That is amazing idea, will surely incorporate it at some point :D

short and sweet. i love incorporation of actually hand drawn pictures, it gives game so much personality. Nice job!

I like that "getting over it" falling back to start difficulty. also grab mechanic was a nice idea, and well executed one. Liked it a lot. Nice job!

nice game, controls are smooth and responsive. I like inclusion of "hyper casual gates" in this game. very fun experience. Nice job!

yeah, am going trough discord links now :D

i don't know how you've done it, but it's such an amazing idea. I enjoyed puzzles and sillhuetes(?) a lot. really well done!

whole set of platforms disappearing if you stand on them is very unique take of this theme. i enjoyed this one a lot. Nice job!

You can't escape the code :D

Nice one. I enjoyed this one more than i thought going in.  Graphics are nice and level design is really good. Nice one!

very beautiful game. level design is very nice. Nice job!

2nd dimension is nice twist on endless runner :D Nice Job!

Thank you!  Yes all code snippets are from this project. Including visual studio border

I really like this kind of puzzle games. This one thou... Threw me on a loop. I was confused at the start and skipped first 2 levels. After i managed to finish the 3rd one, something clicked and all fell into place, and was able to finish them all. Snail movement sometimes seems a bit buggy, but other than that it was a great experience. Nice job! 

turn based puzzle solver with RPG elements and 2D platforming section at the end. Is this even a fair description? i have no idea. Everything works so well together. Art style is amazing, and it feels polished and ready for release. AND it's made by one person! best game i've tried so far. 5 stars all around, really Great job!

once i got used to that clipping if you're near the edge, i got it sub 3. and i'm happy with that :D.  so i would say target times are fine

WebGL worked for me too.  mechanics felt smooth, but after certain time i couldn't switch dimensions anymore and was stuck. Keep working on it, it's cool project

this one was pretty tricky. i loved the aesthetics, but was puzzled when i'm allowed to move on, if you could convey this to player a bit clearer. but otherwise nice game. Great Job

that sent me way back when those bike flash games were popular. amazing look and tight controls, what's not to love. Great job!