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Debugging with Ricktato and potaTim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #11 | 4.242 | 4.242 |
Mechanics | #13 | 4.227 | 4.227 |
Story | #108 | 3.258 | 3.258 |
Aesthetics | #127 | 3.848 | 3.848 |
Sound | #152 | 3.288 | 3.288 |
Theme | #157 | 3.864 | 3.864 |
Music | #187 | 3.409 | 3.409 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
audio from pixabay.com
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Comments
Love the game! Short and sweet! I hope Rick and Tim play it to see their reactions! :D
Super fun game! I loved the path mechanic! It really made me have to think hard about where I went before I switched!
The game is super cool and fun! I loved the aesthetic and the idea of fixing scripts :P
This was so cool! At first I just thought the code trails behind ricktato were just a cool effect, but turning them into a hard path for potatim is brilliant. The music fits really well too! Kind of like... happy educational potato music? :) I hope Rick and Tim play this haha
Wow, this was a lot of fun! I really liked the concept and how the 2nd character interacted with the code trail of the first one.
I liked your idea and concept.Even the character poop out code.Rateed it.
Very Unique idea :D
This is a really really good game! I like how the paths became solid when swapping to potaTim!
I loved it, what’s better than fixing bugs for 10 days during the developing period? fixing more bugs during the voting period 😂😂
That’s so creative, I don’t know how did you manage to come up with it but it’s amazing, well done
Wow, what a original game idea.
Your game has so much potential (you could even teach kids how to program in C#, by expanding the idea of your game).
Very clever game design on your part.
your setting is absolutely awesome! and the line-of-code-mechanics is really clever,too! congrats.
I would have loved, if the text was really crisps and undistinguishable from actual code text and then my mind wandered off into crazy town and thought about manipulating the level-code-blocks to change the rules of the game (you know similar to "Baba Is You") - there is so much potential here to do crazy stuff!
but don't get me wrong: the thing you did here was already really, really cool!
Thanks a lot!
that's such a cool concept! I also played with an idea that some snippets of code would have mistake, and you would fall trough them, and when you "fixed" an error, they wouldn't have mistake anymore and you could walk on them, but I would had to distinguish them a bit more and didn't have time to do that.
Nice job , definately a unique concept!
Not even one null reference exception. Good job!
😂
Very unique executed in a great way. For some reason when I touch the end of the level and move to the right it sends my eardrums to the shadow realm by blasting the win sound again and again. Fantastic game!
Thanks a lot!
Yeah it's bug, if you keep walking on "attach to unity" it plays sound over and over again. Didn't have much time for bug fixing this week, so say sorry to your eardrums if they can still hear :D
I don't know what to say xD It's a really simple idea but I can't stress how cool it was for me. It blew me away and it actually works very well with the level design too. The only thing I would've liked is for the code to actually correct itself after you touch the errors. Well done!
Thanks! That is amazing idea, will surely incorporate it at some point :D
Cool game! I think the game is really fun and has a cool concept.
Great game! I had a lot of fun playing it! And your idea is incredibly original! Congratulations!
Awesome game! So cute and charming. I wish debugging was actually this fun.
Nice game I really enjoyed the innovation of using codes as blocks :D.
Oh noo, I just finished 10-day code marathon and you made me read code even in the game!
But really, very funny game.
You can't escape the code :D