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A jam submission

CyberAttackView game page

Fps/TopDown Tower Defense Game
Submitted by MartynasOre — 45 minutes, 11 seconds before the deadline
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CyberAttack's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2143.4533.453
Sound#2513.0193.019
Mechanics#2653.2083.208
Music#2903.1133.113
Aesthetics#3623.2263.226
Theme#3843.0753.075
Story#5531.7921.792

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
One

Did you use any existing assets? If so, list them below.
https://quaternius.com/packs/cyberpunkgamekit.html https://quaternius.com/packs/scifimodularguns.html https://assetstore.unity.com/packages/audio/music/casual-game-bgm-5-135943 https://www.kenney.nl/assets/ui-pack-space-expansion

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Comments

Viewing comments 47 to 41 of 47 · Next page · Last page
Submitted

The game could have been a really fun tower defense game, but sadly the balance of it is a bit not well made. The way you make the game currency feels a bit clumsy, the hitboxes to get the gears are way too small, they sometimes get thrown way too far or into the building and you cant get them. Also, by the time you get your upgraded gun, you already are doing waves that feel like you should have had the gun already upgraded, like when it starts throwing 10 flying drones, and then another 10 ground drones. The sensitivity was turned all the way down for me, even turned it down in windows, but it was still too high, also I think there was mouse acceleration as well, which I wasn't able to turn off.

The gameplay loop was fun to do, but sadly the entire experience was a bit broken from getting stuck on walls to the upgraded gun not going into my hands and being stuck in the wall you buy it from (while I could also shoot from there as well, funny enough). (Ghio)

Developer

Thanks for the feedback but by any chance did you read the description and try building towers their prices are more affordable and the gun was more for a showcase that i have a gun system. But ye my bad for not explaining more in the game itself

Submitted

I think this is a great start to something neat! I wish the controls were a bit easier in the top down mode as I found the player hard to control and it was hard to tell how much damage I was doing to the enemies. Nice job! 

Submitted

I think that he game would benefit greatly from some better feedback. If the enemies would have a stutter animation or slow for a bit and flash after being hit. I would like the gun sounds to be a bit more beefy so that I feel like I am doing something special, I like having a Dirty Hairy kind of feel when I am in an FPS. The games pacing seems a bit fast as well. A slower start to allow me a bit of exploring with turret placement would be very nice. You got a lot done for the Jam. The game works. These are just some personal observations that I think would take your game to the next level. Great Job. 

Submitted

Over all a tower defense game. I liked the idea but there are some explanations left behind :) The player needs to understand that before hand not during playtime :)

Thanks for sharing

Submitted

Cool concept! was trying to change sensitivity according to hotfix but couldn't find it in the start menu option, just realized it was in the pause option after quite some time. Hope you set the default sensitivity to normal at first play though.

Nevertheless, nice game!

Submitted

I wish the game had better game feel and feedback. I didn't know how to place towers before I looked in the game's description. That's my fault, but I wish you could learn how to play inside the game. 

Submitted

Its was  super fun but once I got the powerup gun it seemed broken once I held down the button to shoot. The shots all came from the powerup spawn point. 

Viewing comments 47 to 41 of 47 · Next page · Last page