Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

A Story of Last StandsView game page

A small action/adventure prototype created for the GameDev.tv Game Jam 2024
Submitted by 3dbrunos (@3dbrunos) — 1 hour, 49 minutes before the deadline
Add to collection

Play game

A Story of Last Stands's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#1144.0334.033
Overall#3573.2333.233
Sound#3952.8002.800
Fun#4233.0003.000
Mechanics#4762.7672.767
Story#5102.2002.200
Theme#5262.9002.900
Music#6751.8001.800

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
I used 3D assets from https://kaylousberg.itch.io/, UI assets kenney.nl, and sounds from https://freesound.org. They are listed in the credits in game.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted

Brutally difficult! I must say I would rather be eased into it a bit more, or have enemies telegraph their attacks much more pointedly. It felt a bit odd to have attack bound to my mouse click but the avatar didn't actually turn to face the direction of the mouse pointer. Small things overall but I feel compelled to say them although I think it's pretty clear you've got your fundamentals down as a developer, just needs some polish in some areas!

Developer

Thanks.

Submitted

Like the style! Well done <3

Developer(+1)

Thanks

Submitted

Def a style I can get behind... well done on the submission :)

Developer

Thanks

Submitted

Niiiice love this genre! Was a fun challenging time. Had a nice variety of enemies and strategy in each room, definitely difficult but I like that. Obviously great looking visuals that you put together, reminded me of Death's Door and especially Tunic (even with how you started the game) :)

My only polish to ask for is being able to dodge out of my attack, gives the player more urgency and makes the game a bit less frustrating. And maybe even more obvious start-ups of the enemy animations to help with your reactions, but maybe I'm old.

Developer

Thanks.
In the first iteration of the prototype the player was able to cancel the attacks by dodging but I felt it made the game to easy so I disabled it, but maybe it was a mistake :D

Submitted

In my two cents I think it feels better, then add difficulty in other areas instead (easier said than done).

I always make the mistake to make my jams "too difficult" myself and I also did this time.. which might be where this is coming from. Hey just my opinion, depens on what you're going for! Cheers

Submitted

Congratulations, You died :') beautiful game, well done - the environment was amazing

Developer

Thanks :D

Submitted

Congratulations, You died :') beautiful game, well done - the environment was amazing

Submitted

nice game visuals and game play, sword animation and sfx was great, but my player fell off the ground

Developer(+1)

Thanks
That's a bug :P

Submitted

Love the visuals! I had fun and I didn't mind the difficulty, the sword swinging felt a little stiff though. I also love the fact that the enemy projectiles hurt the other enemies!

Developer

Thanks
I agree, the combat needs work.

Submitted

Liked the art style, could do with music. As others have said the combat is difficult and there is a delay in the attack and then animation for striking the enemy. Otherwise it looks great and could be fun.

Developer

Thanks.
Very valid points.

Submitted

I love the art style but the combat is difficult! :D Would have loved to see at least the health bars of the enemies so that I can be more hopeful that I'll kill it :D 

All in all I had fun! This is definitly the type of game I would enjoy as final product :) Good job!

Developer

Thanks
Yes, the combat needs to be improved.

Viewing comments 30 to 21 of 30 · Next page · Last page