I love this concept, and it's a great use of the secondary theme. I ended up with 168 points (7th place); I think I lost points on the last day :p. I found the controls a bit awkward, especially with no visual or audio indication that you've entered pull/push mode on an item. This made it a bit tedious, and made me focus on just finishing rather than really doing the best placements I could. But it still worked well, and I particularly liked the way you had to rotate things to get them through doors etc. Great work!
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Sofa So Good's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #45 | 4.216 | 4.444 |
Interpretation of the Secondary Theme | #132 | 3.795 | 4.000 |
Overall | #132 | 3.521 | 3.711 |
Graphics | #143 | 3.584 | 3.778 |
Soundtrack/SFX | #186 | 3.057 | 3.222 |
Gameplay | #189 | 2.951 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
Furniture feng shui puzzle game where you arrange your "SPACE" for the maximum points and aesthetic pleasure
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