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PayYourTime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #2 | 4.125 | 4.125 |
FUN | #31 | 3.417 | 3.417 |
OVERALL | #33 | 3.500 | 3.500 |
PRESENTATION | #72 | 3.292 | 3.292 |
JUICE | #115 | 2.333 | 2.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
The tile assets are from KennyGameAssets(named "pixel-platformer-blocks").
Music(named "Finally(Loop)") from UltimateMusicBundle in Unity assets store.
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Comments
It nice to have some thinking games in the jam, great job!
Thank you for playing!
I love the idea of having to make decisions at the beginning of the run that will impact your success. I think that approach needs more visual clues about what choices should be made, unless you're ok with a brute force 'learn from failing' approach. Nicely done!
Thank you for playing and the feedback!
Very cool puzzler! Totally got stuck level 6; felt like I tried every combination..
Oh level 6 you have to buy double jump(set all doors's time to zero).Actually I 've already showed solutions of some difficult levels by sreenshoots:) Thank you for playing anyway.
OH! I’ll try it again.
Nice puzzler :-)
Thank you for playing!
cool game. love the idea of implementing the "price" as time. later on it is actually quite hard to not only find the correct solution of time management but also to execute the level. maybe to make the player a more "classical" player with platformer control would be easier to get into it, but thats only my opinion.
keep up the good work :)
Actually I decided to make a rolling player because it behaves more nature when gravity changes.And I agree that the control should be polished better.I didn't mean to make it hard to execute.Thank you for playing and the suggestion!
This is a really cool concept! The puzzles were fun, and the 14th level was especially satisfying to figure out. The only major problem I had was on the last level, where I felt like I just had too many different things to mess with all at once, making it difficult to figure out what to actually do.
Yes indeed I worried about the last level.Maybe it's too complicated because I tried to support multiple solutions and I think I did not polish it well.Thank you for sharing your feelings about it and thank you for playing!
Very creative puzzle! I didn't get stuck in any levels, some of them took a few tries to clear and it was nice to figure things out, especially on the last 2 levels. Nice "Thank u for playing" message at the end! It was a fun experience.
If I could give any piece of feedback/personal opinion, the game gives off chill vibes but is very time sensitive, and I wonder if being a bit more tense, with a faster character, would fit it better - but maybe it would be too anxiety inducing then. Anyway, great work!
Oh I didn't consider too much about the move speed of character.This is an inspiring aspect.
And I'm really glad to see people sharing their opinions about the last levels.Thank you for playing and the feedback!
Very good idea, and good implementation.
Great work :)
Thank you for playing!
I like the puzzle mechanics, could be a good game for android. It fits very well with the theme, I personally enjoyed it and would play it again.
I'm glad that you enjoyed it. I 'm just worrying about maybe some levels are too difficult :) Thank you for playing!
Interesting puzzle mechanic with the cost of time tied to the cost of movement options.
Thank you for playing!
I'd like to know if you got stuck or confused in any level.Please be generous to share your opinions and suggestions.Appreciated!
Fun mechanic to make the player think by adjusting the time to change the level! Would be a cool concept for an expended game outside of the game jam aswell!
Thank you for playing!
Neat stuff here!
Thank you for playing!
Very unique and cool puzzle game mechanics! Hope you take this further in the future!
Thank you for playing!