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Juice Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Juice | #65 | 3.111 | 3.111 |
Fun | #68 | 3.056 | 3.056 |
Audio | #71 | 2.944 | 2.944 |
Visuals | #74 | 3.222 | 3.222 |
Overall | #75 | 3.056 | 3.056 |
Theme | #125 | 2.333 | 2.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Had a lot of fun playing, nice style overall. Only thing it felt like I was never in real danger to die, but otherwise great job! :)
Thank you for playing! (and for the feedback :D)
Super juicy movement all around! -jumping felt really good and the big laser beam dude was cool -fun game -awesome work! :D
Thank you :D
The artwork was super good and I loved the buff boss dudes you added! They would sometimes juggle me but that was alright cause I was invincible. Maybe some punishment for damage would be good to add, but it definitely wasn't required and let me just have fun without worrying about dodging. If you do add punishment tho maybe consider reducing the time the laser beams go for and increase the players hit range, but those could also just be general reccomendations.
Loved the game, I had a fun time, keep up the amazing work =)
Thank you! I'm definitely thinking about removing the infinite health because a lot of people agree with that, but that will for sure require me to balance the lasers, enemies, knockback (almost everything really eheh) a lot better, which might be a bit difficult xd
Super fun I think if you put more work into this it could turn out to be a great game honestly, I did find being invincible (at least in my case) was quite a let down but still a fun jam game
Thanks for playing! Yeah, I'm getting a lot of comments regarding the invincibility so I'll keep that in mind
Solid little prototype, fun to play, nice effects (I especially liked the slight pause when hitting the enemies). I agree with previous comments, it would be better if you could actually die. Liked the minibosses :)
Thanks for the feedback :)
Cool game, like the vibe a lot. Great job!
Thanks :D
Cool game, but i didn't understand why i can't die.
With so many knockbacks at some point, I thought it would be more frustrating to be dying all the time (and more difficult to balance in a limited amount of time). So now you can never die xd
Fun game, though I think the hitstop near the end was a bit much. I also would have liked to be able to hit the eyes on the golems without jumping, and maybe have them track you to encourage you to move instead or something. Otherwise I think it was a neat idea and felt pretty good
Thanks! I agree with the hitstop comment and really liked the tracking idea, I might add it later :D
Pretty fun :) but needs balancing. Those golems are annoyingly hard to hit, they're just above your punch hitbox. Make them lower, it sucks wasting a jump just to get a hit in when they're literally 2 inches above me.
Definitely appreciate (and understand) the feedback, thank you! :)
nice entry. The combat mechanics felt really nice. although it was a bit to much hitstop for my taste.
Nice, juicy visuals. Only some screenshake was missing.
overall a fun experience. thank you!
yeah, I'm definitely going to add screenshake (said so as well in the game's page). And the hitstop may be a bit much, I agree. I wanted it m hitstop, knockbacks and effects to scale with the meter but didn't have proper time to balance how (correctly). Thanks for playing :)
TO THE END
The jump kick is very cool and there is a cool overall feeling but the juice bar was pretty slow to fill up. Nice entry :)
Thanks! And I agree, there were probably some ways it could have been better (like being way smaller and decaying so you have to keep defeating enemies, for example), but I didn't have time to play around with that
The weight of the punch was good, and the jump kick was super cool!
thanks! :D
I do not know how i did not died for all those lasers ahah
ahahah yeah, figured it would be easier to balance if they didn't do damage (specially towards the end...)
Enemies stopped spawning after a while, is it possible to defeat the big dude? :D
yeah, you have to attack the crystals to defeat him :)