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A jam submission

Super IceView game page

Play as an ice cube!
Submitted by perpatima — 1 day, 20 hours before the deadline
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Play game

Super Ice's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#283.8003.800
Fun#283.6003.600
Overall#323.6003.600
Juice#473.4673.467
Visuals#593.4673.467
Audio#942.6002.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice one, good job :)

Developer

Thanks

Submitted(+1)

Nice game everything was nicely balanced, way back was harder.

Developer

Thanks

Submitted(+1)

The game is so good ! The juice , fun aspect and even platforming , and my most favorite feature is the smash bros style death animation

Keep up the good work

Developer(+1)

Thanks! I remember wondering how to make the death animation more interesting because I knew some would probably just add some particles and call it a day, but I thought that the smash bros animation for death was the way to go.

1. It helps people know the direction of their movement before they died.

2. It's pretty easy to know that they died.

3. It looks cool.

Thanks for playing :)

Submitted(+1)

Super juicy, and the fast paced gameplay is very fun and smooth! It would be really nice to have some checkpoints because the difficulty  is unforgiving ^^

Developer

Thanks for playing! I actually considered adding checkpoints in the game but decided to make them secret and hidden, mainly because I thought the game would be more rewarding for those who feel like they did it without any of those checkpoints :) But yeah I see what you mean, it can be punishing.

Submitted(+1)

Love this game, and great implementation of the theme! You do speed games very well, both in terms of movement and level design. I just wish there were a few more checkpoints, particularly at the places it'd be obvious to do so, since it keeps the momentum of focusing on the area where you're at.

Great job overall!

Developer

Hi, thank you for playing! :) Post jam I can see how more checkpoints would better the fun and joy of the game, but I will say that the lack of checkpoints was deliberate, to say that it worked out is only half true, so maybe I'll make an update that lets you have optional checkpoints :)

Submitted(+1)

Literally do not stop the ice from sliding even if it's really difficult ^^ Gj for the game

Developer

Thank you for playing :)

Submitted(+1)

I had fun with this but struggled getting past the tree, gave it a lot of tries at various speeds. Appreciated that feature a lot. I do think leaving the house, where what is and isn't a platform is extremely clear, to the outside where it was much less consistent and busier, felt like a graphical downgrade. With no checkpoints it's pretty far to go back just because you misread something as a platform that isn't.

Also, I don't know if it's intentional, but the platform to the right of the little snow room doesn't always seem to function? 

Developer

Hi, Thank you for playing! I can see how it's way noisier without the black background, it's my mistake. I actually made that platform have an empty space for people to use to get through faster at the price of skill and knowledge, looking back on it, it doesn't feel like a secret and more like a bug, sorry for that.

Submitted(+1)

fun game, smooth controls. i would've liked to have checkpoints in the different areas.

Developer(+1)

thanks for playing! I've been told a lot that the game would be good with some checkpoints so I might try putting them in.

Submitted(+1)

there are interesting mechanics. Great job!

Developer

Thank you :)

Submitted(+1)

I enjoyed it WAY more than what I initially thought :O I'm surprised that you don't have more ratings! Yes it's simple (graphically, and with the mechanics) but it's really fun!

Thanks for giving the option to slowdown the speed. I think 1x was too fast, I had to play at 0.50x first for a while and then 0.75x!
How did you implement the slowdown? I feel like 0.5x should be the "normal" speed and 1x should be the "accelerated" speed. What I mean is that, right now, 0.5x feels like it's 30fps and 1x, 60fps, so the change in speed, changes the framerate (if I understand correctly how it's done behind the hood)! I wish 0.5x was 60fps, that's all :P

Developer

Hi, thanks for playing! I'm glad that you enjoyed it! The slowdown feature was added after a playtester pointed out that the game was too fast paced and might be inaccessible. I added the feature by, yes, literally effecting the framerate, I'm going to admit that this was definitely not the best way to implement the feature, I'm not the most talented developer, I can make some interesting stuff with what I know and what I can learn, but I didn't quite know how to slow the game down in a way that didn't actually break the gameplay, it probably comes down to math, so I just took the quick and easy approach, if you know any way to make a better slowdown feature I'd love to know because I would like this game to be buttery smooth at all times!

Again, thanks for playing!

Submitted

Which game engine did you use?

If you only need to slow the ice cube down, a good way would be to use a "speed" variable that you would multiply to a normalized direction Vector. I'm using Godot, so it goes like this in Gdscript:

var speed = 8
var direction = Vector2(1,0)   //it means that it goes right. You would check for input controls to see if you're holding left or right
move_and_slide(direction * speed)  //this would be run every frames and it moves the block in the physics of my game


It would give a Vector2(8,0) which means 8 pixels every frames to the right (X axis). If you want to move the ice cube faster, you only need to change the speed value to something bigger, for instance 16 which would change the speed to 16 pixels every frame.  That would not slowdown the enemies, the backgrounds animations, etc! just the movement. 

Basically, that's how I handle movement in my games. It's also useful if you want to implement a dash for example, you can change the speed for 1 second exactly (so you're faster for 1 second and then it drops back to the normal speed) without having to recode your movement just for this mechanic.

Developer

Oh! I see!

I use gamemaker studio but I can understand this pretty well, the only problem about my situation is that I have to make my own physics and movement and collisions and stuff without built in physics.

The problem is that I can easily divide my speed in half or something, but multiplying for example 2 to a below 1 decimal causes it to get kinda' weird, it's hard to explain.

The way I set up friction (if only barely) is by multiplying my horizontal speed by a decimal (in my case it's 0.9) which causes it to slow down. But when multiplying this by 2 or something, it's above 1, which just accelerates the character instead of slowing it down.

I could just make it so that there's a cap to the friction, but I feel as though it will - if only slightly - change the game mechanics and could be abused, I could of course just make it so that you can only slow the game, it would mean you couldn't speed up the game but that's not really the point of the game-speed mechanic.

But still I like the way you do it as well, first you set a minimum speed of sorts, and then your able to just change it on the fly, I think that would work pretty well if that pesky DIY physics weren't in the way (for me at least)

Also, thank you for helping!

Submitted(+1)

Firstly, I really liked to imagine myself as an ice cube) Secondly, it is DIFFICULT, but really FUN. If there was music, it would be very cool. Liked the locations, very good level design!

Developer

Thank you for playing! I actually added music but I put it way into the game unfortunately, I should've added some normal music for the start, but thanks!