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Freight Groove's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the game feel complete? | #1 | 4.900 | 4.900 |
Did the sound and audio fit the style of the game? | #1 | 4.800 | 4.800 |
Should this entry qualify for the next round? (Primary) | #3 | 4.400 | 4.400 |
How well did the audio drive the story? | #8 | 3.750 | 3.750 |
How engaging was the story? | #23 | 3.050 | 3.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Haxe/Heaps
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Comments
Awesome entry! The low poly models were really nice and the art and effects were super clean. The gameplay was incredible and super cool to get into that flow of hitting the notes and moving the paddle. My only issue was the focus of the game. It was weird for me to have to look to the ball screen to the notes and back over and over again. I found if I focused on one id loose focus of the other and miss a bunch of notes or drop the ball. besides this, the game was still really solid.
Another incredible entry. I played on stream this morning and had a blast with it and left feedback while playing. I want to download the windows build and revisit it to see how well I can do with some of the levels. This feels like it could get addictive quickly! Incredible that you're putting out what feels like a full release game for the task.
I might be in the minority, but I wonder if another control scheme could work well. The way my brain is taking in the information, I almost wish the left movement and red notes were on the left side of the keyboard (say D and F) and the right movement and blue notes were on the right side (J and K).
Having music on the left had and movement on the right makes a lot of sense, but trying to execute the movements almost felt like I was fighting myself. Could just be that I'm uncoordinated! Great work all around though. The art, the setup, the transitions between levels, the score system. Just above and beyond.
Thanks for the detailed feedback!
Sorry I couldn't make the stream this morning, if you want to give it another try you can change the controls in the options menu. I also use right hand for the drum and left hand for movement and I agree I should have made this the default.
There are also more options like audio offset and some assist options in case you want to make the game easier (or even fully automated, in which case the game will pick the hardest level to show off haha)
That’s amazing. I’ll have to set it up that way and pretend I’m playing and just killing it!!
The music and the visuals were amazing and the gameplay was really well executed. The beats and the music matched up well and it felt great to play.
I really liked the different environments and visual effects, and how the music fit each area.
Fantastic job.
This is amazing. I don't know how you were able to make this in just 2 weeks. It feels like a complete game you would pay for. I would buy it.
Outstanding for 2 weeks work
Dude you should publish this.
I just adore this game. 5/5
Really awesome and addicting, I could easily see this being a steam game
fully agree, if to add some balance, like easier in the beginning and then harder
Great game, very addicting.
this is SUCH AN AMAZING GAME LIKE WHAT THE HECK. i love the combo of breakout and a rhythm game and i love how the whole game looks and all of its biomes do! but tbh anything higher than a 2 star level was basically impossible for me to do lol
this game is amazing for 2 weeks, seriously impressive
Amazing game here. Love the music and the sounds go great with the game. As someone who enjoys rhythm games this is one is tough. Can’t wait to get back to this one when I have more time.
having trouble with this, cant seem to get it to start? it just lingers after i choose between the to options on the split path. Also starts with "Cleared, Acuracy: 00.00%" which doesnt seem like it supposed to do that?
I had this same problem with Chrome, switched to Firefox and it worked perfectly for me.
strange, i was on opera gx and it didnt work but switching to chrome fixed it
I can't believe you made this in two weeks, it genuinely feels impossible. This game is amazing and one of the best I've played so far. My only feedback would be to make missing notes more punishing, for example, you could shorten the width of the paddle every time you miss, and regrow every time you're on beat. There's also not much of a "story" despite the introduction at the start of the game, wish there was more there considering it was the topic of the round. Great showing, seriously, knocked this out of the park.