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A jam submission

Dream 1View game page

Game made for the second round of GDKO 2023 game jam.
Submitted by rio85 — 2 hours, 33 minutes before the deadline
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Dream 1's itch.io page

Results

CriteriaRankScore*Raw Score
Did the sound and audio fit the style of the game?#173.8503.850
How well did the audio drive the story?#213.5003.500
Should this entry qualify for the next round? (Primary)#273.4003.400
How engaging was the story?#282.9502.950
Did the game feel complete?#342.9502.950

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which game engine did you use?
Game Maker

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Comments

Submitted(+1)

Nice music!!!  

Submitted(+1)

Ok... where to start...


I loved your  first round entry! it gave me chills, it made me wonder what would happen next... i was hungry for more! and then i played your round 2 entry... the first thought, that came to mind... awe he didn't have time to work on this huh... 


Look i loved what you added! fantastic.  but i understand that time was not on your side here. still, what you did manage to add. made me still want more!  here's hoping you manage to move onto the 3rd round, don't worry I gave you a high rating :)

Submitted(+1)

Very nice addition to your round 1 entry! Good cinematics and sounds to accompany them, well done!

Submitted(+1)

The art and sound really leave me wanting to see more of this.  My only input would be that for a jam, the intro where you can't control anything could be a little shorter.  I feel like the point got across quickly, but I started to wonder if I was supposed to do something after a while/unsure if I was still waiting.

Submitted(+1)

Love that wrapped back around into the round 1 entry. Awesome seeing this come together more and more. I played on stream this morning and left feedback throughout. Another great entry. Well done.

Submitted(+1)

Ohhh I wasn't expecting this would be built over your first round, nice ! I really liked all the little additions you've made here and the weirdness of your sounds perfectly fits your game. Well done, I want to see more :)

Submitted(+1)

When there was a start, and that red person started to fall, it was a little too loud. But that's besides the point, the game much more developed than the previous version. Added a large amount of sound, and details most at the beginning. It's cool that you added the beginning, because that's what makes the game more immersive. Cool game!

Developer(+1)

Hi Lucky, thanks for playing and for the feedback! 

Submitted(+1)

I am divided about this one rio85... but just because I happened to play your Round 1 submission! Of course I will rate this unbiased, but here are my thoughts:

On the one hand, I am happy you revisited your first round and explored the same world, sort of giving an introduction to Round1. The SFX and the trippy audio set the mood for the weird world and visions that followed.

On the other, after playing it all, it felt that it could have more potential regarding the theme... Please don't get this the wrong way, doing game jams and especially GDKO is super hard and demanding and most of the time real life hits harder when you want to make games.

My experience was this: "oh cool weird boat, I can't really hear what these people are saying, let me turn on the volume, oh its gibberish in purpose? Cool, press SPACE, oh its this ITS THIS RED GUY FROM LAST ROUND! OH nice! Can't wait to see how the theme was implemented! Nice nice I know this place, nice, a few extra effects and SFX, aha aha nice, oh I remember this vision nice and creepy I wonder if we are going to learn what happened here, nice nice, oh wait, big boys are here again, okay nice nice- the end?"
You had as going there so good so I really was expecting something more, can't wait to learn more on the next round!

Developer (1 edit) (+1)

Hey spoonsweet!
Not getting this in any wrong way, actually, quite the opposite!
Thanks for the feedback, and yes, my intention was to add much more but unfortunetely , my day job got really busy here and I could only do something in 2 days at the end of the day, so I focused on composing/recording the soundtrack and add as much as I could of extra content.
A curiosity about the voices at the start, it's not gibberish but I wanted to make it subtle, it's actually the quote from the Philosopher Seneca in Latin, "Quis Hic locus? Quae regio? Quae Mundi plaga?" which is shown in English after you press space. Buuut I like to keep those kind of stuff subtle.

Cheers

edit: typo

Submitted

Oh sweet! Thanks for the great reply!
I imagined this would be the case, GDKO starts in January when people have a bit of extra free time usually, but then gets harder as life kicks in for most. Good to know it was Latin! With "gibberish" I was meaning to say not some instruction or hint shared specifically in English to communicate to a vast audience. Nice! I agree with the subtleness choice! Thanks for revealing the quote here!
Have a good day and see you around!

Submitted(+1)

I think you really nailed the dream feel with this game with going from one random scene to another.  Audio fit in nicely with the dream. Felt like it ended much too soon and I wanted to see more.

Submitted(+1)

Wow, that was awesome! The sound effects and music alone gives off otherworldly vibes. And the character animation looks great too!!

Submitted(+1)

This was super interesting! I loved the opening cutscene it was super trippy and the music accompanying it was also great. there was a bug through, when I got to the main section all the audio cut out and I didn't hear anything

Developer

Hey, thanks for playing!
About the bug, was it only in the corridor part? There's an intentional silence in the middle of the last room, when the screenshake stops, but the music should come back further on the level.  Is that what you mean or was the sound 100% off during the whole main section?

Submitted(+1)

through the whole section from the end of the opening to the end