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Intergalactic Janitory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is this a well thought out level? | #3 | 4.386 | 4.386 |
Would you want to see more levels of this game? | #5 | 4.432 | 4.432 |
Should this entry qualify for the next round? | #8 | 4.409 | 4.409 |
How good is the art style? | #10 | 4.455 | 4.455 |
How unique is the location? | #41 | 3.568 | 3.568 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- High marks for artstyle here Endmark! Not the most unique location but the character and mechanics push it into a nice balance of familiar and unfamiliar.
Which game engine did you use?
Gamemaker
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Comments
I am amazed on how many uses you found for the robot companion! Very cool!
The art style is sick, well done, that shiny helmet and the way you grab on to edges is so cute! (great inclusion by the way mechanic-wise)
Can't wait to see what else you make with mr Mops!
I hope to hear your story of switching to gamemaker, how did that happen? :D
He’s a nifty little rescue bot. A compliment on art is high praise from you, spoonsweet. More Mr. Mops would be cool. I hope we do continue this entry in round 2, but mostly because I want to see more of Scrapyard! I’ve used GameMaker ever since first trying my hand at dev life. Or, I used GameMaker Studio 2, but they simplified their name last year to just GameMaker when they were bought by Opera and have been making regular, welcomed updates and improvements. Come on, join the GameMaker Gang!
hehe! We witnessed Mr Mops orogin story, next round cant wait to see him prevail against the Great Spill of The Milkyway!
Truly the mechanics of space flight vs ship's platforms are a nice combination of the scifi experience.
Thanks for the info! I did use GameMaker(studio? I dont remember what it was) years ago as well, with visual programming, but then read all the stuff about versions that you had to pay to publish your game or they would take a cut etc, so in my naivety I thought why not start with GODOT which doesn't want any of these things, and stick to it. (I'm still sticking to it, begone temptator!)
Thanks for letting me know about this on Twitter <3 I appreciated that you had some dialogue at the start for flavour and investment but then eased off it for the actual gameplay.
No, THANK YOU! I appreciate you streaming and even more that you called out areas for me to improve. I had a blast watching you play.
Great game! Very well-designed level, satisfying controls, and just enough difficulty.
Thanks for the kind words and taking the time to comment. I’m hoping to stream your entry tomorrow!
Such a clean game! it feels super polished and nice, and the art is super cool. the dialogue is also really fun
I appreciate you taking the time to play and comment. I’m glad you liked the dialogue, because I really liked the writing in your entry.
Thank you so much. I think there’s some other unexplored mechanics that would work, so I’m hoping we continue with this entry.
love that, waiting for next part
Thanks for playing and the kind words. I appreciate it. Maybe Mr. Mops will track down some of that Hell Kitten elixir!
xD
Very fun! Obviously would like to have sound but I understand leaving it out for round 1. Controls were very intuitive and smooth, and the ledge grabbing felt very satisfying.
Every jam I remind myself what a difference sfx and bg music makes to the total polish of the game. I even picked out some sfx from Kenney assets. But I hit that make or break point and never put them in. The bummer is adding sounds isn’t that difficult, just kept putting other things first. You’ve just inspired me to move audio up in my dev timeline for the next time! Thanks for the feedback. I appreciate it.
This is the first game I played in this jam and I think it is really cool. Love the little bit of humour at the start, the art is top notch and the way you traverse the level is awesome, especially with the other character being a handy platform that never gets in the way
GameFavorites! Great to see you again. Thanks for the kind words. I was hoping to keep building on the two characters’ relationship, but that deadline hit quick!!
Good to see you in GDKO again too, still remember your games from last year. Love the interactions between the two characters, and the way the ledge hang works is perfect. You got some really good technical stuff in there and I will be looking forward to seeing how your game evolves