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A jam submission

Horns of Valor (GDKO round 1) PrototypeView game page

2D action-platformer
Submitted by SourabhK (@skywatchar) — 10 days, 14 hours before the deadline
Rated by 7 people so far
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Horns of Valor (GDKO round 1) Prototype's itch.io page

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Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM

Which game engine did you use?
Unity 2019.4.32f1

Will you continue in GDKO if you were selected as a Wildcard?
Yes

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Comments

Submitted

Liked the character art and style. The attacking was a bit boring and seemed to come down to being able to spam click fast enough to kill the enemy before dying. Still, it's a fun platformer.

Submitted

Very cool art and animations! I wish the platformer controller felt a bit snappier though (right now they feel slow and floaty). But the main thing I think you should think about about is how you could make the combat feel more strategic, right now the way I did it was to just run into the enemy and spam left click. A little animation that the enemy plays before attacking would make the player able to dodge it!

Submitted(+1)

Very cool artstyle! Did you do it yourself? It fits the world nicely! Maybe you want to guide us what the core and secondary mechanic are?

Agreed, its cool you show the enemy HP only when we are close. Perhaps think about the damage and healthbars relation, it felt like a long fight of just spamming buttons, but I assume this is still a prototype, so well done!

Developer(+1)

Thank you so much for your kind words! I’m thrilled you liked the art style—it means a lot! I actually created the entire game, including the art, mechanics, and design, by myself for GDKO Round 1, so it’s great to hear your appreciation. 😊

The core mechanic revolves around precise combat and movement, while secondary mechanics focus on strategy, like managing your distance from enemies to reveal their health.

I appreciate the feedback about the health bars and damage—it’s definitely something I’ll work on improving. The fights will feel more dynamic and rewarding in future iterations. Thanks again for taking the time to play and share your thoughts!

Developer(+1)

I agree the game isn’t as engaging as it could be, but if I move on to the next round, I plan to add more animations, including enemy animations, additional frames, and enhanced combat animations for both the player and enemies. Hopefully, that will make the gameplay feel much more dynamic! Thanks again for your feedback and support—it means a lot!

Submitted(+1)

Even more congratulations for doing everything! This is a huge feat! Good tactic, future rounds are always useful to improve on stuff! Good luck and well done!

Submitted (2 edits) (+1)

Great start, the animations are my favorite part and the visuals are captivating. I also like the use of the UI with it only showing the HP when you get near an enemy. Keep it up

Developer

Thank you so much for the kind words! I’m really glad you enjoyed the animations and visuals. I tried to keep the visuals as minimalistic and gradient-free as possible to align with the game’s style. 😊