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Feed the Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the game align well with the task? | #14 | 4.133 | 4.133 |
Did the secondary mechanic complement the core mechanic well? | #18 | 3.867 | 3.867 |
Would you like to see this game idea developed further? | #24 | 3.867 | 3.867 |
How well implemented was the core mechanic? | #26 | 3.967 | 3.967 |
Overall | #27 | 3.813 | 3.813 |
Was there a sense of progression? | #61 | 3.233 | 3.233 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
Duck
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Absolutely!
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Comments
Enjoyed your Game!
I had such a blast playing your game! The whole concept is so creative, and the atmosphere really pulls you in—super immersive. Keeping the fire alive while exploring is such a cool challenge, and it kept me on edge the whole time.
The gameplay is smooth and keeps you hooked, and I loved how every little thing felt important (Enemy in Dark area). Great job creating such an engaging experience! Can’t wait to see how you build on this. Awesome work!
Thanks so much! It's really encouraging to see the positive reception so far as this game was very difficult to properly design and balance, having to consistently force the player to spend time building the fire, exploring out, and actively in danger, and I'm glad that you were engaged and satisfied by the different mechanics.
This one actually jumpscared me a couple times when I first played it
10/10
Fun, But I could just outrun the monster.
Thanks for playing! The monster starts out slow as to give the player more time to adjust and escape, but I’m working on a difficulty system which will hopefully add the level of challenge you want and should hopefully be done soon.