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Dung Battles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the secondary mechanic complement the core mechanic well? | #11 | 3.933 | 3.933 |
Would you like to see this game idea developed further? | #11 | 4.067 | 4.067 |
Overall | #25 | 3.827 | 3.827 |
How well implemented was the core mechanic? | #32 | 3.833 | 3.833 |
Did the game align well with the task? | #39 | 3.917 | 3.917 |
Was there a sense of progression? | #45 | 3.383 | 3.383 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
GROW
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
Art style and visuals are fantastic! reminds me of risk of rain 2
OMG Risk of Rain 2's one of my favorite games!
This is the greatest compliment... Thank you
it passed the vibe check with flying colors, really loved all the polish
I would definitely see an online party game with theses mechanics