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Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
Aim
Which game engine did you use?
godot
What are your pronouns so I know how to refer to you in the videos?
he/him
Will you continue in GDKO if you were selected as a Wildcard?
yes
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Comments
Nice job, it is actually really fun, I loved the simplicity and the graphics, art design top marks, I would suggest having a skill tree to improve the jumping, in order to assist in those jumps, but nice one!
that was awesome. I really liked the core mechanic and I think you've got the art of slowly building difficulty down pretty well. I think some careful adjustments would improve it, like having a little raised floor that stops the ball in the ball puzzle, or maybe have the ball stop when it reaches a really really low speed, because I got hung up on that puzzle (a puzzle which i thought was really cool and well-designed, by the way), but I got hung up simply on praying for the ball to stop when otherwise I felt I had solved it. If that makes sense.
but yes stick with this core mechanic or reuse in future games, because it's a winner for sure
Was fun playing this on stream! Really unique mechanic. The idea of pushing and pulling the environment is really cool.
I would like to see in game text up on screen a touch longer. It was disappearing before I really had a chance to read it.
Also, I didn't catch on stream, but on my second playthrough. But dang, I love your typography choices... Nice work, dude.
Great game, although a bit difficult for me. Similar to HalfSmore, I felt the game introduced mechanics too quickly. Honestly, I felt pretty confused. Although, that's not the point of the task, so I still gave you a great score because I see the potential and the mechanics were implemented well. The gameplay was still fun, anyway. Cheers!
Fun game! The visuals were simple but could have been a little bit cleaner (for example some of the red was different shades). I'd also recommend reducing the amount of different colors. For example, black is clearly a platform and red is clearly death but one room in particular I walked in and now there's a lot more stuff introduced at once (even though the mechanics are mostly the same) which was kind of overwhelming. Speedrunning was fun and the controls felt nice. I'd recommend using a color palette (like from lospec) just to give it a bit more cohesiveness visually, and it's a very small change that can be very impactful. The UI was also just at random points in my screen which was a little bit odd. Hope you make it to the next round as I'm really excited to see where this goes!
*Of course I'm kind of picking at the art but that's just because it feels so close to being really clean and polished and I have a hunch the next round will be visual (;
thank you for posting that review , i will try to make my visuals more coherent using your advices (and thanks for making me discover lospec , i didn't know this website and now i will definitely use it for my future projects )
Fun game! The visuals and controls are clean and overall it's pretty fun! Seems like a fun speedrun game too, maybe leaning in to that concept could make it even better.
pretty fun game with a pretty cool concept. i was able to win it in 25 seconds though by flying over the top of the map using the magnet board thing.