i like the game , the game screen could be a little bigger , sometimes my mouse quit the game window which prevent me from moving properly . Besides that it's a cool game prototype with potential ; with some more mechanics focused on dungeon exploration it could become a great game .
NoviceDevGames
Creator of
Recent community posts
very fun mechanic i really enjoyed the game( almost 5 stars for each levels) and it has good graphisms with a retro , smooth , and cartoony art style ( i'm using my own words don't have design knowledge ) , the only inconvenient in the game is that the shop is not that usefull for now .
I want to see how this game will evolue
that was really good, the two game genres complement each others and the sensation of power in the end is great .
i think the boss is a bit too easy , after destroying an army and surviving a bullet hell , confronting it feels
it could've been a little harder by making him call for back up so you have to avoid other attack patterns from the other spaceships and not only focus on him .
other than that it's a great entry, good job .
love the idea of adding new perks each jump . the theorycraft you do in your head when you chose the new perk is cool , when you have that flash of insight when you reach a new room and you're like "oh so that's why/when i need the sticky perk" for exemple or "if i want to make it in the most effective way i choose that first hten ... " .
I hope you manage to build the team you'd like to have.