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Titso man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well implemented was the core mechanic? | #164 | 2.304 | 2.375 |
Did the game align well with the task? | #165 | 2.486 | 2.563 |
Was there a sense of progression? | #172 | 1.758 | 1.813 |
Overall | #175 | 2.110 | 2.175 |
Did the secondary mechanic complement the core mechanic well? | #178 | 1.819 | 1.875 |
Would you like to see this game idea developed further? | #179 | 2.183 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
Aim
Which game engine did you use?
Godot mobile
What are your pronouns so I know how to refer to you in the videos?
very excited
Will you continue in GDKO if you were selected as a Wildcard?
Yup
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Comments
Big fan of the art and the screen shake when you slash. I do think some description would have helped. It seems like this game it designed for mobile/touch screen so it took me a bit to figure out how to play it keyboard and mouse, and I wasn't sure if I was missing something. Overall a really interesting start though!
Thenks man ❤️
So there are some boxes and one enemy type that turn into boxes on death, and you can sleep permanetly? No clue where the rest of the mechanics are supposed to be, but I couldn't find them.
Fun game with some nice art.