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Blade of Reversal (Round 1)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well implemented was the core mechanic? | #22 | 4.000 | 4.000 |
Would you like to see this game idea developed further? | #39 | 3.720 | 3.720 |
Did the game align well with the task? | #43 | 3.880 | 3.880 |
Did the secondary mechanic complement the core mechanic well? | #43 | 3.560 | 3.560 |
Overall | #48 | 3.520 | 3.520 |
Was there a sense of progression? | #131 | 2.440 | 2.440 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
The mechanics fit each other well. It was a little tough to get started but once I got it down it was great. I'd like to see you continue to develop this. Great job!
Thank you! Appreciate the feedback! :D
Really love the mechanics and being able to shoot the arrow back at the enemy!
Thank you so much for playing, and replying! :D
Very cool prototype. The graphics look nice and the parrying feels great. I really like the sound effects and slow down that happens when you do the perfect block, killing the dudes feels awesome. I think it'd be cool if the difficulty were to ramp up faster or if it became a game where you could move around and stuff too if you kept working on it. Great job!
I totally agree with you! I should have made a quicker difficulty scaling :P
I'm still trying to figure out the best solution for movement tho, not really sure which direction I want to go.
Thanks so much for the kind feedback! :D