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Rockuelike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was there a sense of progression? | #27 | 3.703 | 3.703 |
How well implemented was the core mechanic? | #35 | 3.811 | 3.811 |
Overall | #37 | 3.697 | 3.697 |
Did the game align well with the task? | #47 | 3.838 | 3.838 |
Would you like to see this game idea developed further? | #47 | 3.649 | 3.649 |
Did the secondary mechanic complement the core mechanic well? | #49 | 3.486 | 3.486 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
GROW
Which game engine did you use?
unity 6
What are your pronouns so I know how to refer to you in the videos?
she or they
Will you continue in GDKO if you were selected as a Wildcard?
yup
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Comments
Wow this is real cool game that combines rock paper scisscor, card game & roguelike which actually a cool idea. I hope this game gets developed further!
This game was surprising addictive. Really impressed with how much you packed in here and how much fun I had playing an advanced version of Rock, Paper, Scissors. Great game and I hope you get to expand upon it.
Hilarious game, the enemies description are pure comedy, just like the death screen. I had a lot of fun
What a fun twist on a classic formula! I love the constraint of only have 2 cards in your hand so there is always an imbalance. Really smart design and a fun gameplay loop.
Awesome job!
Thank you! I was especially worried about if only 2 cards would work in practise since in most of the card-based roguelikes you always have at least 3 cards available, so good to know you think that worked.
Really fun game, interesting twist on rock, paper, sissors and I loved the progression. good work!
Really fun twist that game