Play game
Super Duper pt5's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound and Music | #13 | 3.569 | 3.727 |
Technical Implementation | #14 | 3.307 | 3.455 |
How well polished was the remake? | #15 | 3.220 | 3.364 |
Art Style | #20 | 3.307 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
this was insane!!!!
the spawning/ghost mechanic was so fun!! every time i had to wait for a gap, i could just shoot the enemies on different floors
the story was mWa *chefs kiss* perfection!
and the fact that you had a configure menu + multiple skills!! aHHHH
i LOVED this entry
Oh my gosh hahaha that is nuts! Glad you enjoyed it!
Cool mechanics with spawning ghosts and it is funny how they turn bad. I did find it too difficult though with the platform timing and placement, but it is a good recreation of the original game, with your own twists. Nice work.
My wife actually came up with the idea for the 'duplicates'. I was struggling this round to figure out a way to somehow incorporate it. It can definitely snowball the difficulty if you can't manage to collect them before they turn though!
How you got your original character's mechanics mixed with the Leaper mechanics is great. Awesome game.
Interesting implementation of the mechanics. The fact that ghosts turn rogue what is an interesting twist.
was waiting too long for the platforms to appear and once I got stuck between both baby ghosts were moving alright though.
I love the poem!
The bad - I'm not a big fan of the flashing green platforms
The good - Brilliant intro as always, good number of configurements, really good music, faithful to the original version with a good spin to it, good technical skill getting the holes to overlap and slowing the time with the jumps
I had grand dreams to redo all the art (as it has all been quick and dirty placeholders this whole competition) but I failed to give myself the time! Thanks for playing!
I love how you implemented the character and some of the mechanics from your previous rounds into this!
When this all started I made it a goal to continue with the same theme for each round. I struggled on this one to figure out a way to make it fit but my wife came to the rescue with the idea. It still isn't perfect but hey, it works!