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A jam submission

Factory ResetView game page

One Time Use
Submitted by Jellehtea (@Jellehtea), Jordan E. Bryan, Elliot Aubrey — 42 minutes, 41 seconds before the deadline
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Factory Reset's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#203.5784.000
Overall#423.0193.375
Gameplay#472.7953.125
Audio#522.5712.875
Fun#542.6833.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
3

Does your game include art/sound packs or pre-prepared code?

Yes

If yes, please provide the source of the packs used
Universal Render Pipeline (Unity Package)
2D Extras (Unity Package) https://github.com/Unity-Technologies/2d-extras
Soundly Audio Library https://getsoundly.com/

Please provide a link to the project source code.
https://github.com/ElliotAubrey/GJL_2021_TBD

Please provide a link to a 30 seconds gameplay video of your game
https://youtu.be/vZR_k4OUOCk

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Comments

Submitted (12 edits) (+1)

Great game! I'm not sure what 2d assets you'ved used, but most of it seems to be made by yourselves, which is excellent work, the game looks great and plays well, the puzzles are simple enough to understand and the music rising and falling with baterry and progress is great for creating emotion (Mostly anxiety and Swelling truimph)

I found it a bit surprising that diagonal movement wasn't possible, but oh well. The Volume bar in the menus doesn't work, the game also starts paused and requires two presses of ESC to undo.  It's also possible to press R without controlling a bot and it still shows up the screen. I would have also prefered the black screen with text when disconnecting a bot to be a bit faster as I'm fairly sure battery is draining and we can still move about.

This Hack can't be started ^

This Hack doesn't seem to do anything ^

Great job on the game! It was well made, the transcripts give some story, text boxes were helpful, batteries were enough to keep going without problems, SFX was nicely done and the battery being 0 but giving you a bit of time is good design. A good job all around.

Developer

Thanks for so much feedback!! And yes, all 2d assets were made for the game jam. We are aware of the volume slider not working and the R issue, and we'll look into the paused one. Not sure why the first screenshot hack doesn't work but we'll look into it, and the second screenshot hack unlocks the door directly north of where it is :D. But thanks for taking your time to do so much feedback.

Submitted(+1)

The visuals and scope of the project is great, the controls are a little puzzling at the start but that doesn't take away from the experience very much, great job!

Developer

Thanks a lot! Glad you enjoyed it! :D

Submitted(+1)

The game visuals are super cool, and the sounds are great. Unfortunately, the beginning is a little rough because of the lack of explanation on the controls and the bare presence of feedbacks. I would really like to see where some good polishing could take this game!

Developer(+1)

Thanks for the feedback! We will be adding a short explanation of controls in the updated build, and mainly focusing on bugs. But we will definitely keep this in mind when checking over everything, and see what we can do.

Submitted(+1)

Hey, I'd say that I quite liked the game overall, and the visuals are really pleasing to the eye :) Especially in combination with the lighting.

When it comes to the gameplay, I did enjoy the puzzles, although the battery kept me anxious all the time that it will run out (and I assume put me to the start of the game?). There are two bugs(?) I have noticed though. First, in the pushing boxes sequence, you can actually put a second box on the same pressure plate, and it makes it disappear. Due to that, I couldn't complete the puzzle. Secondly, if you leave the text open during this sequence, it seem not to take your battery down, but when I "spaced" through the text box, it started draining again.

But as I said at the start, the game is pretty good, and it does feel polished :) 

Developer(+1)

Thanks for the feedback! And yup, once you run out of battery power, it restarts the game. We are also aware of those two bugs, I believe the two box one is fixed currently, and will be in the next updated build. Power doesn't drain when reading to give you time to read, but there is a textbox thats triggered by a StrongBot that doesn't stop him from moving, and it should. But thanks again! :D

Submitted(+1)

Really fun! I got stuck on the wires though, no matter what I did I couldn't connect the 1 to 1 even though it was straight across. I could attach all the others, but not the 1.

Developer

Thanks very much! It's not written anywhere that 'R' is a way to get out of the wire puzzle and reset it... but hopefully we can get this fixed in the updated version.

Submitted(+1)

I liked the atmosphere. The battery thing wasn't my favorite mechanic ever, especially since there was no work around. Like smashing boxes and revealing another. The conveyor puzzles were fun. 

Developer

Thanks for the feedback! :D I'm not sure if you noticed but the music builds up more when you complete puzzles, I think that really adds to the atmosphere as well. The batteries do run out a little too fast though, but having them be unlocked by puzzles was the overall idea.