Once I figured out how each tool worked I had a really good time with it :)
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Gin and Waffles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #193 | 3.639 | 3.639 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
this game is fun and interesting in its diversity of toolkits and challenges! i think some polish could be used on making each tool feel good, but the puzzle design was really interesting!
Gave it another go after not realizing how to get past the first stage, and I'm glad I did! The game's quite cute, I love the mission/strategy-turn-used structure you've got going on, and although the level design could use some work, I really enjoyed what I played.
I enjoyed it and actually felt like a puzzle game rather than a platformer (is that the intention?!)
My main complaint was it was hard to know what I could attach to and what I couldnt. Maybe I was missing a 'tell' for that but possibly linking grapple and hook to different colours or something and something to indicate what I could/couldnt go through would be good
Nice art, the concept is fun, but I had some hard time understanding it at first. I had trouble understanding what my next action would be as I didn't see the piece of paper on the left. As said below, I think the resolution on browser is not helping.
With more actions and more levels, this could turn into a neat game, good work ;)
Really nice character art and there are some good concepts here. Once I got past the first level I found it really enjoyable. Unfortunately to get past the first level I had to ask one of the makers what to do as I found it really unintuitive. Maybe a bigger hint, or some sort of common marking could show what is 'hookable' and what isn't. Still, after I figured it out (shoot the title) I had a lot of fun. Nice game
I really liked this. The animation on the character and their portrait were super cute. It took a bit for me to realize the "action" was changing up. Probably due to the small resolution in browser and not noticing the list. Would have liked to be able to go full screen.
I like the puzzle aspect of the game, it's even more a puzzle game than a platform game. It is mainly because you are constraint by the list which is a great I think.
It is a bit difficult to get around the controls and how the tools work but after that I enjoyed trying to figure out how to eat waffles.
Also: I think this is an alpaca and not a llama :p
Had a little trouble at the title screen but after that it was a pretty fun experience. You might want to make it more apparent what you can use your grappling hook on and what is a solid wall.
Such a charming character! I think the physics could use some work (it seemed unpredictable exactly what I would bump into or grapple onto) but the overall design is solid. I'd love to see some larger levels with more space to swing around!
Yooooo!! I love this game. It reminds me of the flash games i used to play all the time. Charming, interesting and simple; a recipe for success!
Love your art and the aesthetic is very cute. I'm impressed with the physics, especially the swinging rope. That's something I've yet to attempt. Some of the levels were very difficult, I ended up quiting before getting through them all.
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