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A jam submission

Mistreat FighterView game page

1v1 insult fighting game (of course you can't fight)
Submitted by lolfrad (@lolfrad), badlemon — 2 minutes, 32 seconds before the deadline
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Mistreat Fighter's itch.io page

Results

CriteriaRankScore*Raw Score
Design#3883.1113.111

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted (1 edit)

DESIGN: The idea is quite interesting. I've always wondered about the idea of making a game out of conversation - because there are in many ways strategies that are used, especially in arguments, to compete for social standing/credibility. This was a pretty good execution of that, although in my quick playthrough it was hard to know exactly why each selection was causing the moods to react the way they did.

THEME: I really think a wiser choice could have been made for the theme put on top of this design. I see in other comments that you say the sexist stereotypes were intentional, but it's not clear from the game itself whether this is satire, or whether this is how the creators view the world. Besides the stereotypes, the name and main gif strongly (but I think inaccurately) suggest a game about violent domestic abuse. It's totally fine to have this in games, but it should be a purposeful and careful decision, in my opinion. I think in this case it's just a misleading image, but worth noting as it may put potential clickers off :)

Developer(+1)

Thanks very much for detailed feedback! It gave me a lot to think about. Here are some quick comments on my side:

DESIGN: Thanks for the good words. The general idea was to mash up Monkey Island's dialolgue  insult swordfighting with turn based tactical damage system. I totally agree that the system should be giving a little more feedback to the novice player (and that's what will do in the postjam version). But the main goal was to learn the game basics through at least several playthroughs (especially if two people are playing it 1v1). I know that in the jam people will be giving it one or two tries, but in long term we wanted to make a lasting experience with a big replayability factor.

THEME: Will think about your feedback and when we add some intro and more context I'll make sure that it looks more of a satire (which is our main intention). 

Submitted

This is such a treat! Really well done. I love the way you took the restrictions for the jam and ran with it.  It's hilarious. 

I like all the ideas behind the different arguments/counters. All of it feels very much like an "experience" than a game, and that's not a negative, I think it works. It's almost a visual novel in a way.

Great art. Good Content. Solid. I do think it would help if there were some sound effects that sound effects and epic ones for when you deal "blows."  Or just, more fighters to see how they interact.

Submitted (1 edit)

This is a great game. A lot of content, and I like the idea.

I think this has a lot of potential as a mini rpg with different people in your life.

Needs a bit more of a tutorial for polish.


Please rate me at https://itch.io/jam/gmtk-2018/rate/300505

Submitted

Ok about the game design:

1. Feedback as discused: I am not sure when I am using something that can substract HP.

2. It may be a bit sexist, but I don't mind too much about that as there are all kinds of couples.

3. Also I see it lacks a bit of context, it is weird to start a converstation insulting with no apparent reason. Maybe it'is not important from the core game mechanic but I think it's worth mentioning.

In general, I think it is really gorgeous to the eye and the mood is definetly portrays a poisonus couple arguing ruthlessly, which is an execution to appreciate. Other tnan that, not sure how it could evolve, maybe I didnt understand the mechanical value of it.

Overall I liked it a lot hehe ^^ congrats on a nice entry

Developer

Thanks for feedback. Will reply here as well.

1. First thing we'll add to postjam version is a little bit of system feedback. I agree it's kind of hardcore now. ( but aren't all 93 era games :) )

2. Both characters are purposely made stereotypical and prejudice. I just joke about common relationship problems. No sexism intended : )

3. There was an intro section giving a context of the whole game. Couldn't implement that on time. Second thing we'll add to the postjam version. :)

Submitted

Love the art style and the concept! The dialog complexity is really good, if I had to nitpick one issue it'd be that it was hard to tell if the responses had random effects or if there was a "right" choice to pick if that makes sense

Developer(+1)

Makes perfect sense. That was the first thing that came to my mind after the deadline. The game has a system but it's not perfectly translated you the player and thus feels a bit random. I would put markers giving you the amount of damage you dealt or negated on each turn if we make a second build. Thanks for feedback. 

Submitted

OMG The art style is gorgeous and the concept really fun. Great job overall!

Submitted

This is funny AF. If the mechanics can be tweaked further it could become something really compelling. Also my god the graphics are so nice. :)

Great art style and idea! Nice to see another Godot project in this jam :)


Submitted

A funny idea!  I enjoy the artwork and being able to decide who won the argument

Submitted

Great art style and idea! Nice to see another Godot project in this jam :)

Great writing and great artstyle. One of my favs!

Submitted

Funny, cool concept. I'm impressed by the sheer ammount of dialog in this game. The graphics and animations are on point. Great job!

I laughed out loud at "I wasted my life not pursuing my dream of being a successful indie dev".  Five stars for that alone.

Submitted(+1)

At first it felt too random, then I realized that is the damage is depending on the mood and the responce. Then it became a lovely little puzzle to figure out the best response. Nice concept.

Developer

Hey, glad that you got the idea : ) I'm a little worried that people aren't getting the damage system

Submitted

Cool concept and art. It'd be cool to see AI implemented, even if it randomly picks a response or attack.

Developer

Thanks. Due to time restriction we didn't put single player vs AI. But we had all the best intensions to do so :)

Submitted

Women usually wins, I wonder why

I love the artwork but was not able to tell what actions would lead to what outcomes, apologizing makes you lose "health" sometimes but not other times?

Developer

Yeah. Same attack can deal different amount of damage depending on your enemy's mood. So making an insult could deal great amount of damage on a stressed person but would be useless if the person is calm. Apologizing is good against certain attacks but useless against other atacks. 

At first we intentionally hid the amount damage each attack deals (and each defense negates). By the time I realise that it's too hardcore and the system logic is hard to be guessed with a few plays it was already too late :)

Great idea! I tried to make a fighting game without any fighting, but couldn't think of how to do that.

Submitted(+1)

This game makes me sad

Developer(+1)

Hah. Don't know if we should take that as a compliment or not : )

Submitted(+1)

Love it, very relatable! I'm also wasting my life on the dream of becoming a successful indie developer. Really cool artwork.

Viewing comments 20 to 1 of 26 · Previous page · First page