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A jam submission

Power PanicView game page

Lethal Power Outage
Submitted by Jannik Boysen (@jannik_boysen), SchwahnDev (@SchwahnDev), ZombieFerret (@zombie_ferret) — 1 hour, 52 minutes before the deadline
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Power Panic's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2244.0724.072
Design#3073.8823.882
Adherence to the Theme#3354.2754.275
Originality#3634.0594.059

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 32 · Previous page · First page
Submitted(+2)

Wow! The look, the tone, you've done an amazing job on this game! I'm blown away by the appearance and feel. Unfortunately the difficulty is missing. I ended up just standing at the healing station and not steering and was able to win.  Apart from that, I like the mechanic of having to move to the different spots to control the ship and I think that having those spots change position really added a lot to the game. Beautiful work! I'm sure if you had more time to work on this you'd be able to flesh out the difficulty and it'd be pretty much a perfect game. Btw, I love the effect you've used for the warping / flying through space. Once again, amazing work!

Developer(+1)

Thank you for the kind words! <3

Yeah the game is on the easy side, I was a bit scared to make it harder to not scare people off, but I think I will update the difficulty post-jam!

Submitted(+1)

The game was really good, but way too easy. After completing my first run, I did a second, where I always stood at the healing station, no steering. Not only did that work, I exited with 3 health, which is still a lot of hits that I could've eaten up. So naturally, my next run was standing around doing nothing, and I made it 2:30 through the 3 minute timer, without doing anything. I will repeat though, the game was awesome, and super intuitive. Looked great, and I loved the details, with the broken batteries littering the floor. Nice stuff!

Developer

Yeah I agree, I should have ramped up the difficulty way higher, I tend to make my games too easy '(^-^) Thank you! <3

Submitted(+2)

That was very cool!! It's a very original idea!

I started the game thinking the cool background would be part of a tutorial or something similar, and then when I jumped into action and realized I was controlling a spaceship, I was instantly frantic about not crashing against an asteroid! Hahaha I had so much fun playing this. The only thing that confused me was that I kept hearing the charge sound and seeing that there was a jolt of electricity coming out of my battery even when the spaceship controls switched platforms and the platform I was standing on had no control at all. I thought I had been repairing my hull all that time and then realized I was just standing there being silly while the spaceship was headed to its imminent doom xD

Submitted(+2)

Woah it was very challenging! Beat on the first try but I got heavy hits on the second minute. Very fun overall.

I think the idea is very clever, but I can't quite get what the "one" thing is here. Is it the 1 playable character?

Developer

It's the one power cell that is left on the ship!

Submitted(+2)

Reminds me of Lovers in a Dangerous Spacetime. Really cool design, the actions randomly switching places was a nice touch.

Submitted(+2)

Honestly, you're game deserves more attention! It's VERY original idea that is very well executed. The fact that the battery pods change position  when you are getting used to them is (of course infuriating) but also fits perfectly with the game! The effects were amazing too. Great job with this game!

Submitted(+2)

Very original and great game! I loved playing it! First saw on Marks stream and decided to play it myself!

Submitted(+2)

Very original idea! I couldnt quite tell where the hitbox of the spacecraft ended, but other than that this is a great result. Awesome style as well!

Submitted(+2)

Really fantastic execution, the aesthetic is great. I didn't find it particularly challenging though; more frequent asteroids or additional tasks to perform would make it more interesting. Fits the theme perfectly.

Developer

Thank you for the kind words! <3

Yeah I agree, the game is not that hard (it was really hard to judge that). Maybe I'll revisit difficulty soon :)

Submitted(+3)

That was a fun!

Submitted(+3)

That's what I call creative!

Awesome idea, it's totally coherent to the theme and great execution!

Submitted(+3)

Nice idea!

Submitted(+3)

While the gameplay felt somehow too punishing, I loved the idea. It's definitely one of the most original games I've played. Oh, and nice overall style!

Submitted (1 edit) (+2)

Very intresting and panicing idea. Realisation is neat and smooth. The only thing I would change is the main goal of the game. Free control of the ship looks pretty cluncky and hard to understand. It will be better if you give some procedural tasks to a player.

(+3)

This game was a lot a fun!, I died with one second left

Submitted(+2)

Very neat, the objective was very apparent from the get go and all interactions well communicated! My strategy ended up being going for a long clear path in front while repairing my hull until corrections are needed, instead of actually weaving through asteroids. Nevertheless needing to constantly balance evade vs. repair is an engaging mechanic!

(Also without trying to belittle Power Panic, did you play "Lovers in a Dangerous Spacetime" by chance?)

Developer

"Lovers in a Dangerous Spacetime" definitely inspired us for this game!

Submitted(+2)

it was very hard to steer the ship with any forethought because the time taken to get to different platforms, so i usually looked for a long clear path i could hide in and sat on repair hull most of the time.  very fun concept I would like to see the actions be in the same spot so if you want to do a thin you don't have to search where it is right now, you can just go to where you know it is.

Submitted(+2)

I just assumed the upper platforms were not actions I could take because it took too long and I am bad at platforming. I could get there but it would be too late. There's a glitch in the game where two things are active after a relocation and I abused that to win. A fun game, it could be a special sequence or mini-game in a larger more complete game.

Submitted(+2)

That was a fun little game. I think it's hard to tell whether you are going to collide with an astriod or not and the buttons often change at just the wrong time I feel like. However I think the idea is great and really fits the theme well with the single live battery!

Viewing comments 20 to 1 of 32 · Previous page · First page