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A jam submission

Buddy SystemView game page

Use teamwork to power two robots and solve puzzles
Submitted by ProdigalSon Games (@Pr0digalS0n), Chevy Thompson Games, Drums — 2 hours, 9 minutes before the deadline
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Play Buddy System

Buddy System's itch.io page

Results

CriteriaRankScore*Raw Score
Design#174.5094.509
Overall#244.4794.479
Originality#1074.4004.400
Adherence to the Theme#1194.5274.527

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+2)

Very impressive level design! Every new level brought a new twist to the game, and you had a good amount of levels as well. Great Work!

Developer

Thank you and thanks for playing :)

Submitted(+1)

I like this game. It has a good core gameplay idea, decent levels and really good difficukty curve.

Developer

Thanks! :D

Submitted(+2)

Super fun and well thought out puzzle game! I do wish the aim was easier (like always following the mouse) but that's a fairly minor issue.

Developer

I hear ya and that is something we want to improve on and make it more intuitive and fun. Thanks for playing :D

Submitted(+1)

Good job. Level 14 was my favorite requiring this epic bounce shot. I do think that since the game is 3D and the camera can be moved having a clearer indicator of where you are aiming your shot could help but besides that it was a nice full experience. :thumbsup:

Developer

Thanks for playing! We did have plans to add a trail showing where it will be thrown and such, but didn't have the time.

Submitted(+1)

Very Impressed. Very complete game with the level selection panel. And the art style is very match with your robot game theme. I never play this type of game but I feel very enjoyable. But I did not know his Fail (Game Over) condition. Is that use one shoot but did not attach the player or ? Anyway, Its Good game with nice idea. (I have added your game to my collection and want to pass all levels when I am available one day. Today I have stopped on Level 12)


Developer(+1)

Thanks! So, level 12 does have a small bug that makes it hard to beat. Thanks for wanting to play more later :)

Submitted

Is that you want the bullet can move to the blue point by using Track?I fell this would be better design. I try many angles but fail. But I am looking forward to play higher level in your game!

Developer(+1)

Leave the blue robot near the hole, and shoot the battery between the treadmills while on the red pad. I believe that's the only way to beat it at the moment. The levels after it use the idea you just mentioned.

Submitted

That's would be cool. I guess it will be popular 

Submitted(+1)

Love it! Like others have said, aiming can be a little wonky but it didn't ruin the fun for me. Really clever level design, great job with this one. I also made a game about multiple robots on conveyor belts - there are dozens of us!

Developer

I saw your game earlier! Robots are the best, haha.

Submitted(+1)

Very nice work! Interesting mechanics and good level design! Sometimes I find a bug when I hit with the "beam" the red one and both the robot remains "inactive", but is anyway a good job!

Developer

Thank you! There were some challenges to get the battery physics correctly and we aim to polish and fix those bugs. 

Submitted (1 edit) (+1)

Cool mechanic and puzzles. The aiming was a bit off which was a bit annoying because you have to do the whole level again after a missed shot. I also love the name of the game, just perfect.

Developer

Thanks for the feedback! Always appreciated.

(+2)

Interesting game and very nice concept. I did end up in a situation where I threw the battery badly, and it bounced twice but then stopped over a pit. The fact that it didn't bounce a third time meant that it didn't break and therefor it didn't trigger the restart screen so I was stuck with both robots not powered but also not able to try the level again. 

Developer

Thank you for playing! We did add a restart button in the pause menu for those rare buggy moments!

(+1)

I really like this, but I wish you were given more than one shot with the battery. It's annoying to know how to complete a level, but have to repeat it because you got the angle of a ricochet slightly wrong or because it didn't catch on a conveyor belt

Developer

I get that. We planned to have a little fading trail to show where it will travel but didn't have the time.

Submitted(+1)

Great game with smart puzzles. I loved it.
I never imagined making a battery bounce off the walls could be this satisfying.

Developer

Thanks! I'm glad you had fun!

Submitted(+1)

Very very cool! A lovely little puzzler.  Adherence to theme was on point and cleverly done.

Developer

Much appreciated. Thank you for playing :D

Submitted(+1)

A really cool idea with some interesting puzzles.

Developer

Thank you :)

Submitted(+1)

Completed all the levels! Great mechanics and puzzles.

Developer

Thanks for playing to the end!

(+2)

lots of fun, really cool idea :)

Developer

Thank you :)

(+3)

Best game played yet. Great work!

Developer(+1)

Loved watching you play it! You made some awesome shots with that battery!

Submitted(+2)

Fantastic game, can't believe this was for the jam and a unity game on top of all of that. excellent work.

Developer

Thanks for playing :D
Unity is a great engine but sadly because of how accessible it is it allows itself to be used to create not fun content. Glad this puts a spin on that notion . :) 

Submitted(+3)

This is the only multi-level game for this jam I took the time to play all the way through. 15 great levels, took about 8-10 minutes. Smart, methodical puzzle level progression. I love the "One Battery" motif!

Developer(+1)

So glad you enjoyed it!

(+2)

Awesome game, Loved the little characters, loved the level design, played all the way to the finish! :D

Developer

Thank you for playing till the end!

Submitted(+1)

Nice game. The puzzles were very interesting, and the sounds were fun as well. Great work!

Developer

The sounds are always fun to put together. Thanks for the positive feedback!

Viewing comments 20 to 1 of 30 · Previous page · First page