I like your game! The jumping and gunplay is fun.
But it can get frustrating, if an enemy falls onto your head. An indicator would be cool, to show enemies that are about to enter the screen.
Play game
ONE SHOT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #379 | 4.235 | 4.235 |
Design | #629 | 3.482 | 3.482 |
Overall | #867 | 3.490 | 3.490 |
Originality | #1549 | 2.753 | 2.753 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very simple but it fits the theme very wel. Gamepad input was nice too and the music suits it wel too.
That's a super cool take on the "one bullet" idea! The game isn't too simple, but it's still hard enough to be challenging and fun. Great job!
I've played some "one-bullet" games, but the idea of randomizing ammo's position is unique, and sets it apart. Nice job! Check our game: https://cerosware.itch.io/one-stick-shooter
This gives me a original Mario Bros vibe, but with a gun. LOVE IT! The character feels good to move, shots are weighty, and i love the little trail he leaves behind! Would enjoy seeing the game get some more enemies and levels! Nice execution!
Would love if you could check mine out too! Or not, no pressure ;) https://itch.io/jam/gmtk-2019/rate/462672?after=20#post-876644
Very nice game, the only thing that i think you could do better is that the jumping sometimes could feel a little un responsive, but there is a lot of potential
Very stylist game, controls are easy to use. But contet is shallow. I like that
I like this. It feels polished, each level is small and short. I played it on browser and became a little repetitive but I see you have an android version. I think this would work wonderfully as a mobile game with new guns, levels, enemies etc.
^_^
I also made a little video compilation of games from the game jam and you're in it : https://www.youtube.com/watch?v=JLyp4qxT7Uc
just made an account to make a suggestion to the developer, did you try using a shotgun?, what i mean is to add range damage to shots in order to make the player think more on the moment they are gonna shoot, plus add a bit of randomness on the drop rate of ammo (something like 1-3 sec) to drive the player on more of a survival tactic during that time (honestly the movement and maps allows this to be fun specially if you are not killing enemys)
I mean it is well polished for what it is but what it is is a small plat former where you shoot then pick up another bullet then repeat. Not that it isn't entertaining but its not something special and not any different from other games that are actually released on for example mobile. What I'm basically saying is that there isn't any depth. You probably could pick it up then drop it in 30 seconds because it just doesn't have much. The idea was also stated by the GMTK in his vid. The game didn't built off this limit but instead just limited itself.
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