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A jam submission

Rogue OneView game page

Roguelike where all your stats are the same number.
Submitted by Rogue One, Cesar R. Albertos, DuckBeard, pabloskidev, Jodacam (@jodacam) — 10 hours, 20 minutes before the deadline
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Rogue One's itch.io page

Results

CriteriaRankScore*Raw Score
Design#2883.9083.908
Overall#4393.8773.877
Originality#5353.8463.846
Adherence to the Theme#7503.8773.877

Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 48 · Previous page · First page
Submitted(+2)

Wow! Very good idea and awesome execution. The fact that you still chose to make different item drops that are usually associated with a variety of traits makes this so much better! 

Developer

Thanks :D

Submitted(+2)

Very good entry. Is there an end to the game? I played it through and through, beat like 5 bosses and died at some point. It feels very fleshed out for a jam entry, you guys did a really good job! The things I think need improvement are: the controls feel a bit stiff, as the character can only move in 4 directions; it takes a while to understand what's going on, and after playing it for this much I still don't know exactly if the things in red under my stat are bonuses or penalties, what gave me them and how do I deal with them. I don't understand also what the armor for sale does.

But hey, that was a solid entry!

Developer

Thanks for you feedback :D

No, there is no end, we wanted to make a "infinite" roguelike hahaha. Yeah, the curses and blessing are not really well explain as we want the playeros to learn what they do with the experoence for the game hahaha, but in short, they are curses and blessing. The red Inés are attributes that make the game harder as your values goes up, (more vulnerality, your hits deal damage to you etc) and the green One are good Stats as your life, damge or discount on the shop hahahah

Yeah... The amor it's not really well explain either, they are supose to give you elemental resistan e VS the element of their color hahahaha

And well...we really appreciete your feedback :D Thanks :D

(+2)

among one of my highest rated...  loved it over 3000! ;) 

Developer

Thanks !! ^^

Submitted(+2)

Cool game, enjoyed it a lot!

Feel free to also check my roguelike :)

Developer

Thanks :D. Yeah, i will do it hehe 

Submitted(+2)

Really good pixels art, fun to play. 

Developer

Thanks :D

Submitted(+2)

Enjoyed the game alot! The design and art was spot on.. Hope to see this fleshed out more in a future version :D

Developer

Thanks :D. Yeah, we probably are gonna  upload some parts of the game after the jam ends, to fix some bugs and balance more the game :D

Submitted(+2)

I think I saw the robot somewhere on my twitter feed! Thought i almost defeated the boss on my second run but he got me anyway. Fun to play!

Developer

Yeah, throug the weekend we uploaded our progress on twitter hahaha. 

Thanks! 

Submitted(+1)

It was fun to play, but I couldn't understand why I died in the shop...

Developer

The value is at the same time your money and your life. If you spend it all, you die. We thought it was a funny consequence of having only one stat ><

Submitted(+1)

Oh...
Lol!

Submitted(+1)

Pretty meta unique way for the "only one" theme. I liked it a lot! Well done.

Developer

Thanks ^^

Submitted(+1)

Great concept! I would love to see this idea expanded open after the jam. Keep up the good work!

Developer

Thanks :D. Yeah, we will like to add some new mechanics and changes into the to make it more fun in the future hahaha

Submitted(+1)

A fun little game, I was glad when my number stopped going down at 10 while I was fighting the first boss. 

Would love more idea behind what the different tags in the top left are doing for/to me but I like that they change from run to run.  Art, SFX and Music felt good and the effects were understandable.  Good work! :)

Developer

Thanks :D!

Submitted(+1)

I died laughing when I died buying a gun from the shop. At first I was confused as to what each pickup did, but the simplicity of having only 1 number dictate everything made it very easy to understand. The visual style is also incredibly cute. Great work!

(+1)

Nice job! I've really enjoyed it and loved those cute enemies :)

Developer

Thanks ^^

Submitted(+1)

Nice idea! That pixel art is pretty cute. I managed to kill myself by buying an item lol. Those dissortion effects were also pretty neat. Good job man!

Developer

Thanks!! Yeah, we think that if you get broke at the shop, as you using the same value, you could die to hahaha. 

Thanks for you feedback :D 

Submitted(+1)

This is great! I'm usually not a fan of rogue-likes because of how complex they usually are. This solution fits really well. One thing though, in the shop, it's difficult to know what some of the items are supposed to be, maybe a description would help with that.

Developer

Thanks :D. Yeah, the shop needs a bit of more work, because there are o le a few items. We tried to get the same effect as The bingding of Isaac not telling what the items do, but its true that a bit of help would be really helpfull 

We really appreciete your feedback :D

Submitted(+1)

I'm not a rogue like expert so I can't judge the originality of the idea.

However the realization is good, the menu works and the levels are fun to play, maybe a little too easy due to the possibility of send away enemies when attacking them.

Congratulations.

Developer

Thanks for you feedback :D

Submitted(+1)

AMAZING! Top marks to you and your team! 

Developer

Thanks :D

Submitted(+1)

The effects are so cool :D It's punchy and I really like it. The graphics are very good. Good job !

Developer

Thank you!!! ^^

Submitted(+1)

This is so GOOD! well done on an excellent game!

Developer

Thank you!!!

Submitted(+1)

This is fantastic.  There was some clunky stuff here and there, and I managed to squeeze out of the room one time, but otherwise its pretty clever. Balancing out negative and positive attributes is good fun.

Developer

Thanks for your reply!!

Viewing comments 20 to 1 of 48 · Previous page · First page