Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Only One RecruitView game page

GMTK GameJam (2019)
Submitted by Team Horsehead (@JoeShanahan), Amy Elliott (@AmyElliott_), Joe Shanahan (@JoeShanahan) — 2 hours, 6 minutes before the deadline
Add to collection

Play game

Only One Recruit's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2934.0034.003
Originality#3114.1154.115
Design#4223.7353.735
Adherence to the Theme#4494.1594.159

Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 48 to 29 of 68 · Next page · Previous page · First page · Last page
Submitted(+1)

I really like this one! I think the movement feels good and I love the decision making of who I want to recruit. It almost feels like a deckbuilder where I'm strategizing how to progress basedon my team weaknesses and strengths. 

I never really interacted with the enemies in the level and never was afraid of them because I move so much fast than them and they only move in straight lines. It makes it easy to avoid when only moving one character around at a time. I think it would be neat if all the characters followed the one you had selected in a line so you have to be mindful of their position as well as your own. This would also make the team feel more coherent and like friends you are dungeon delving with. 

When there were multiple doors to go through I always wanted to backtrack when I had the new abilities as well. If every room was connected I think it would be cool to go back to the old room and your abilites are still used up on your old characters but now you can explore the old space in a new manner because of the new recruit. 

I also really felt the need for a goal. Maybe that's just a little narrative work but I'd like to be more incentivised to make one decision over another and decide if I want to obtain one objective or another. 

I know that's a lot of critique for a jam but I think it would be super cool if you guys continued with this one. Overall I think it's one of my favorites. So much potench!

Submitted(+1)

Cool puzzle game. The idea is great and the controls are simple and easy to understand. The desing of the puzzle are great, and the different choices between characters are great,

Nice Work!

Submitted(+1)

I really liked this one. Easy to understand what each character does, especially after the small tutorial when recruting someone new.

Also I feel like i cheated in one level where I could just take my "key" guy to the right and unlock the door without touching any of the enemies running around. :D

Submitted(+1)

I love this one! Rules are simple but stages are challenging player how to use those ability and use in a right sequence. I have no idea why other comment talking about the difficulty level  since I am almost no problem about solving those.

An obvious  point is, when I need to change the character, I need to move they from the last position I switch it. In the early stage that wont be a big issue but when I doing the last stage, that was throwing me out of the game. I think there should be a better way to do ,like a circle select  menu, for quickly switch the next character's position to where player is it right now.(But it might be like part the playing from theme? I'm not sure.)

Thank you bring the game at here! I'm really enjoy in it.

Developer(+1)

Do you mean that you think the character should move to where the current character is when you change character? That's a cool concept but we intended them all to stay where they are, if that's what you meant? 
Thank you for the feedback! xx

Amy

Submitted(+1)

I really like your game. Very well made puzzle game! It was fun to play and balanced. As I progressed through the game, the puzzles became harder (but doable, I just had to use my brain more ahahaha).

The artstyle is very cute and fitting. I your game is a Jam Masterpiece!

Submitted(+1)

This is a very good puzzle game and a good take on the theme using this concept. It was pretty fun to play the graphics were colourful and interesting, all round a very well made game.

Submitted(+1)

Sorry, but how can I select a character in the first screen? :)

Developer

You use the arrow keys toward the player you want to recruit, but you have to be in front of it!

(-Amy)

Submitted(+1)

Thanks! Now it works! :)

Very cool game! I like the companion idea and how your characters moves! I think you could concentrate more on the one character thing, than the you-can-just-use-one-abilites thing, but the levels aready work pretty well!

Developer

Thank you for the feedback!

Submitted(+1)

Cool idea! Has that nice puzzle element that makes you really think when to use a character's ability, and which character to pick. 

Great job!

Submitted(+1)

Amazing game.

Unique idea and well executed. I think the design of the levels can be improved in a post-jam version, but what's there was enough to prove the concept. It's great!

Submitted(+1)

Great concept!....Allows for fun little puzzles. 

Fits the theme very well. Like the art style too :)

Submitted(+1)

Good concept of chosing the right ability, nice job very creative game.

Submitted(+1)

Nice character selection and the skill introduction. My game also have different character skills while did not complete 100%. Your game looks nice in the wall building and the level design. looking forward to play more levels.

Submitted(+1)

A  nice concept, without going overboard with the "only one" theme~
cute visuals too

(+1)

cool little game

Submitted(+1)

This is very cool! I like how each room has different exits depending on the characters that you chose. I only wish this was long :)

Submitted(+1)

I really enjoyed the artwork in the game and your idea was really cool, but after recruiting the key it felt like I could just walk him over to the side of any level, unlock the door, and leave without any challenge. I also felt like I didn't need any of the other guys I recruited since I never needed to jump over, burn, or freeze anything in order to beat the level. Overall I enjoyed the experience but it wasn't difficult at all. Great job, though!

Developer(+1)

Yeah, we needed to work more on making it so levels weren't just possible with a single rogue, maybe by putting enemies in front of doors or something. Some levels were balanced for this, but  a lot were not.

- Joe

Submitted (1 edit) (+1)

Chairish Games with comments again. But this time from a different computer and a different member of the team.

Music: awesome but I'm not sure if it fits this game and this art style.

Art style: awesome. no buts. I really like the way the simple funny look helps quickly recognize everything. Especially the thief. I know I said no buts, but maybe... the walls could be made to look more in line with the other parts of the game. I mean they're good fit at this point already. The question is can they be better?

Enemies didn't really present a significant obstacle in this which is ok. They've served their purpose as a minor detriment that makes you both choose your route more carefully and think about timing a bit.

And now for the big stuff: the idea behind making a game with a dungeon party consisted of this simple characters is fresh (at least to me) and I'm a sucker for party RPGs and have been watching Adam Millard's latest video on genre mashing. I think you've mashed puzzle and dungeon crawler party very well.

What I think this game lacks is post jam development with more levels and perhaps bigger levels. You cleverly used tricks to make relatively simple labyrinths into enjoyable entry level puzzles. But I like this concept. And I want more of it. I want levels where it will take more than 10 seconds to see where and how I need to go. I want you to make it so that I have to think do I want my party to be full of different characters, or do I maybe want 2 thieves in it. With so little levels combating enemies wasn't even an option because I got the guard at a later stage and the guard can only hit once so I didn't even think about using him.

In conclusion: more. make it.

EDIT: I chuckled a bit reading your game description because it felt like you were uncertain if your game fit the theme so you had to point out in more than one place that it was ONE color, ONE hit and so on. We had the same problem but just decided to ignore the theme in the end and hope that someone will think we fit it. My point is don't sweat it so much. Who cares if you fit the theme you made a cool well designed game with a bunch of potential

Developer(+1)

THank you!!!!!!!!!!!! <3
This is very useful critique, thank you very much.

(- Amy)

Submitted(+1)

I really loved the mechanics and the fact that each character has its own ability. It was really fun! But  (maybe I'm wrong), the fact that the monster had the key, it made it so that  you HAD to chose certain characters for it to be beatable (or I didn't think enough to find a solution). For example, on the second level, it seemed like youhad to have the fire guy because without it, you can't get past the bushes and then save an attack for the monster. Apart for this little detail, I loved the game and the design was original. I loved the arcade-style design. your characters were well made and I really like the art style. Great job with this game!

Developer

We started out by planning a branching tree system, so we always knew from any one level which possible classes you had, and could make the levels possible with everyone. But then time started to run out, and we had to make all the levels converge on a single final level, which was only possible with a thief, or a combination of combat classes. The thief makes that final room ridiculously easy.

But I think we did a fairly okay job at presenting the potential of this idea if we'd had a bit more time to touch up the levels. Thanks for the feedback, really appreciate it!

- Joe

Submitted(+1)

I LOVE your art! Super cute, clear and effective! I get BaBa is you vibes from this! This wasn't one of those one and done games for me! The replay was there and progression felt good! You could really polish this out and make a killer full game! I'd love to play it for sure!

Would love if you could check mine out too! Or not, no pressure ;) https://itch.io/jam/gmtk-2019/rate/462672?after=20#post-876644

Submitted (1 edit) (+1)

Really fun game with a lot of replay value! I would love to see this expanded to some sort of Metroidvania where you collected new recruits/powers along the way.

The game got pretty easy once I got 3+ recruits. I'd be interested in seeing how the game would play if there was a limit on how many recruits you had. It could add a nice resource management aspect maybe?

One last thing is that I was a bit sad that I couldn't recruit the enemies.

This is my favorite game this jam and it really got my gears turning. Really inspiring! Great job! I'd throw money at a full version of this.

Developer

Thank you xx

(- Amy)

Viewing comments 48 to 29 of 68 · Next page · Previous page · First page · Last page