The design could be improved a little to make sure that the next enemy is easy enough to kill (sometimes they are behind others and it gets really hard) but aside from that it's fun and well done
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One by One's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #544 | 3.838 | 3.838 |
Overall | #551 | 3.765 | 3.765 |
Design | #599 | 3.529 | 3.529 |
Adherence to the Theme | #695 | 3.926 | 3.926 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This felt to me like a great representation of depression and anxiety problems that I felt in life. So, it was nice kinda helping the character to shoot them all down.
Great art style, nice mechanic, controls are solid, didn't have problem with them. Maybe it was a little hard for me, but that's just my skill:)
Very interesting idea, difficult and also well made (although sometimes it is impossible to hit an enemy because it is at the center of others).
Congratulations.
The graphics are reallly good!
I feel like the difficulty spikes a lot after that first level, like when you have a swarm of enemies, the unhittable ones become shields for the target you're supposed to hit.
Very dark and negative ambiance, great to curb my on-going nihilism!
Love the concept and art but the difficulty ramp is a little fast for me personally. Perhaps if you continue making this game the enemies could be static until they have LOS to the player. It would be awesome with a cool creepy little town with buildings etc so the player can hunt them down as needed, but gets rushed by a few at a time when seen.
Hi, thanks for playing and commenting! The game is pretty short and the difficulty ramp is fast indeed even after every room got nerfed the game is still hard for most people. Have you managed to complete it though?
Thank you for ideas, never thought about "open-world" future for the game, but I liek you idea and, really, we might do it in future!
Hello! Thanks for playing and commenting. You got it right, this game is meant to be difficult and sometimes you have to reload to get a slightly better rng. We've got different opinions on the difficulty, and it's pretty hard to balance it out, maybe some difficulty option work or each death could lead to an easier version of level. Some good ideas always come a bit late :)
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