Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

One by OneView game page

A rogue-like shooter, where your soul is an ultimate weapon
Submitted by CozyStorm — 1 hour, 14 minutes before the deadline
Add to collection

Play game

One by One's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#5443.8383.838
Overall#5513.7653.765
Design#5993.5293.529
Adherence to the Theme#6953.9263.926

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 10 to 1 of 30 · Previous page · First page
Submitted(+1)

The design could be improved a little to make sure that the next enemy is easy enough to kill (sometimes they are behind others and it gets really hard) but aside from that it's fun and well done

Submitted

This felt to me like a great representation of depression and anxiety problems that I felt in life. So, it was nice kinda helping the character to shoot them all down.
Great art style, nice mechanic, controls are solid, didn't have problem with them. Maybe it was a little hard for me, but that's just my skill:)

Developer

Your review made me happy, just thanks a lot, that's all I can say

P.S. (Teamlead) Alex

Submitted (1 edit) (+1)

Very interesting idea, difficult and also well made (although sometimes it is impossible to hit an enemy because it is at the center of others).

Congratulations.

Developer

Thanks you for playing!

Submitted(+1)

The graphics are reallly good! 

I feel like the difficulty spikes a lot after that first level, like when you have a swarm of enemies, the unhittable ones become shields for the target you're supposed to hit.

Developer

The artist would be happy, thank you! We've decided to keep the difficulty and the chances of getting swarmed as a part of the game design, and that's why we also call it a Puzzle Shooter :)

Anyway, I hope that did not ruin your gameplay experience!

Submitted(+1)

Brave choice, I also noticed this mechanic nad personally I do not share it because it makes the game extremely difficult after the first attempt, it should perhaps have been activated through a setting.

But being a 48h Jam is too much to ask.

Submitted(+1)

Very dark and negative ambiance, great to curb my on-going nihilism!

Developer

Thanks for playing! Actually, the game was supposed to have a brighter idea of you overcoming problems, but... well, something went a bit wrong :D

Submitted(+1)

Really dark and atmospheric, great job! 

Developer

Thank you! Glad you enjoyed it :)

Submitted(+1)

I like the evolution of the game as it goes along. The graphics are simple but nice. The game is quite hard but the progression curve is well adjusted. Good job :)

Developer

Glad you enjoyed it! Have you beaten the game? Thanks for playing (I forgot to put such screen in game, huh)

(+1)

Love the concept and art but the difficulty ramp is a little fast for me personally. Perhaps if you  continue making this game the enemies could be static until they have LOS to the player. It would be awesome with a cool creepy little town with buildings etc so the player can hunt them down as needed, but gets rushed by a few at a time when seen.

Developer

Hi, thanks for playing and commenting! The game is pretty short and the difficulty ramp is fast indeed even after every room got nerfed the game is still hard for most people. Have you managed to complete it though? 

Thank you for ideas, never thought about "open-world" future for the game, but I liek you idea and, really, we might do it in future!

Deleted 4 years ago
Developer

Thanks for playing!

(1 edit) (+2)

The initial design is good, but the game is too difficult to support the "one HP" design. With many enemies on the screen, they all just bunch up and you will have a harder time trying to hit the "one" enemy you need to hit. 

Developer(+1)

Hello! Thanks for playing and commenting. You got it right, this game is meant to be difficult and sometimes you have to reload to get a slightly better rng. We've got different opinions on the difficulty, and it's pretty hard to balance it out, maybe some difficulty option work or each death could lead to an easier version of level. Some good ideas always come a bit late :)

Viewing comments 10 to 1 of 30 · Previous page · First page