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Danture's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #456 | 4.154 | 4.154 |
Design | #608 | 3.500 | 3.500 |
Overall | #627 | 3.692 | 3.692 |
Originality | #990 | 3.423 | 3.423 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh my god, your characters are so tiny and adorable! I LOVE THEM. Also the attack sounds from the enemy is precious. Game looks great and is super smooth to play! Great submission!!
I get so happy playing this pixel adventure.
Hardcore gaming here, the art style is loving!
I would add feedbacks when you are hurt and it would make it even more fun to play!
I love the retro style in this game! The music is good, but I would suggest a mre lively theme for the combat maybe as it builds up the intense atmosphere. Otherwise a nice idea and good execution! Nice work!
Very cool idea, an RPG taste. The Style is clean and simple reminding me to games such as minit or Downwell. It feels really complete for such a short developing time.
Adorable game with pretty simple gameplay. Regardless, it's really interesting to play, I enjoyed it.
Pretty good game! Would need a bit of feedback (whenever I got hit I didnt realize until I checked my current hp) but aside from that pretty fun, punishing sure, but not impossible
Yea defiantly need to balance it out when I polish it up. Thx for playing
Pretty good. Seems like each sword only works on one opponent, which gets a bit annoying.
I forgot about the dash, maybe because I never used one in that kinda game before
Thx, weapons have different damage
Sooo cute goblins :DDD
Nice work! Simple clever game, and realization is good!
Fun, cute game, but extremely punishing. After dying the fourth time, I didn't want to do it all over.
Yea when I polish it off I defiantly need to balance it out!
Reminds me of Minit! Cool!
A lot of content and a pretty game with a great atmosphere, I was impressed. I could not make it super far, I am not good at these types of games. I wasn't sure when I was being hit and how I needed to hit enemies with the weak swords specially, sometimes I though I exchanged hits and a pack of enemies would take 3 hearts at once. But it's understandable to want to have a hard game, I am sure a lot of people will love it!
Hey, it's pretty impressive that this huge game was made in under 48 hours, congratulations!
I liked the music -- very calm and relaxing. I also liked that the game had different areas you could explore. I did keep losing hearts and not noticing, though. I think an audio/visual cue would be very helpful. Haha and I felt super bad when my awesome looking weapon broke as easily as a broadsword, but I do understand it fits the theme! Awesome job!!
I will play and rate your game in a couple of hours. It looks really fun!
Love this game! Is reminiscent of old retro games like the original rogue. The game makes use of the concept really well! Keep up the good work!
This game is top200 for sure! Congrats
Really loved this entry, everything in the game had some great polish on it!
My main difficulty in this was using the combat, because I never knew how much health I was on or when I took damage. The health in the top corner was good, but since the camera follows the player the action was always at the centre, so that's where I was looking. Some feedback for being hit definitely would have improved this game.
Regardless, I really loved this. This is definitely something to be proud of after just 2 days!
Liked the art style, reminded me a bit of Undertale. Liked your interpretation of the theme too.
Great execution of a fun concept!
I thought this was amazing! This is my first jam but your game is my favourite by far, it is really high quality. Also I love the triforce on the sword at the start.