Play game
One Spear, One Kill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #394 | 4.220 | 4.220 |
Design | #527 | 3.602 | 3.602 |
Overall | #738 | 3.591 | 3.591 |
Originality | #1407 | 2.951 | 2.951 |
Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Great game! Only drawback is lacking sounds but i guess it's because you didn't have enough time to do it.
Yeah, time is money.
The charging mechanic and variety of enemies made a good time! With how small the enemies are, it can be hard to line them up and hit them, especially at a distance. Although, if you're going for a hard, arcade-y game, that makes sense.
Thank you! I'll think about some udjustments of collision box scale.
Cool game, telekinetic spear making it zigzag or come back like a boomerang would be a nice additional twist to your concept!
I thought about different types of the weapons, unfortunately, my skills of GameMaker Studio 2 aren't so high. :(
Nice job! Loved the visual style.
You can download art here.
This was super challenging but also pretty addictive! Having to charge up the throw each time made things a bit more skill-based, I like it!
Thank you!
Good game! I liked the idea, and combos were fun to perform!
Thank you, I'm happy to see that you like combo system.
cool game...awesome art-style... but am missing dash mechanics... this game badly needs it ..
love it and respect from my end... rated
Thank you! I'm going to add dash in the future.
Love the juiciness of attacking the enemies! Been trying with friends and the respond is panic when she lost the spear LOL.
Find it difficult to fight the big monster (the one with 4 HP), since it's too powerful. Is it intended?
Thank you for playing. The big guy should be dangerous, but now it's overpowered.
Really dynamic ,could be a really good concept for a zelda like game ,who know ?
Well done !
Thank you, your game is much better and polished. I like it.
Cool and challenging game. Perfect amount of camera shake and nice art style.
It ends up being more of a bullet hell than a melee/ hack and slash kind of game. I like it.
Here's mine if you can spare some time playing it. Many Thanks:
https://itch.io/jam/gmtk-2019/rate/463337
Thank you for your feedback, I'll play your game a little bit later.:)
Really nice one, we did something similar ourselves (https://itch.io/jam/gmtk-2019/rate/462587 if you want to try it out), but your seems a bit more polished and generally has better presentation. Interesting that so similar concepts can actually feel quite different in gameplay though.
Thank you for your feedback, unfortunately, I can't start your game on my PC and I don't know why. If you can provide me help I'll play it. You can DM me on Discord. tricky.fat.cat#8861
Oh, sad to hear that.
You're on Windows, right? Most of our team developed on Linux, with only one guy really working on Windows, so I doubt I can provide meaningful support. I can always send him your way.
Yes, I use Win10 and there is an Exception Error when I start the game.
This is very challenging, but I like how it handles and the pixel graphics are nice.
Those hearts look very similar to some hearts I made for my other game.
Like barret232hxc said, I didn't know the spear could be charged up at first.
Thank your for your feedback. Speaking about big hearts, they're a part af a sprite pack which I used for the game.
Pretty cool game, the combos are really satisfying i like that you hade to manually retrieve your spear instead of having a callback mechanic it adds a bit of challenge, quite well balanced also, since there are quite a few potions it would be cool to have the ability to store one or 2 to use when you needed this could be a good middleground between not giving too many potion and not giving enough (cause i feel that reducing the number here wouldn't the best)
Not sure what i could add more well done dude :)
Thank you for the feedback, I'll consider to add some heal ability in the new version. :)
That is really fun. I was definitely trying to get further to see what new enemies since they have unique behavior and attacks. I like how tactical you made it by forcing you to go get your spear and power it up. Nice work!
Thank you for your feedback, I'm happy to read that you enjoyed fighting with enemies.
Cool game! Arena is a little big, but combos are fun and I liked rounding up enemies and killing them all in a line. Makes you rethink how to play this type of game. Nice work!
Thank you, I'm going to make spear much more satisfying.
It's so fun, and doing combos feels good! I think the idea needs more exploration, though. Still, great job!
Check our game: https://cerosware.itch.io/one-stick-shooter
Thank you, I'll check your game soon.
SFX is a pain in my neck, as I spent a lot of time on polishing the core mechanics and difficulty curve. I’m going to add them in a post-jam version.:)
It is cool game i still run in circle :D
Please check our too: https://itch.io/jam/gmtk-2019/rate/461656
Fun game, it will be cool to pick up potions and use them later.
Hm, it’s a nice idea, I’ll think about some consumables, which player can store and use when they want. Thank you!
That's not the first entry I play where you have to beat enemies using only one weapon. But hell it might be the most polished so far!
Art, feedbacks, controls : everything is top-tiers. I loved it.
Thank you for kind words, as I took pains to deliver the best result.:)
The mechanics are tight! Controls are tight! Fun game!
If you get a chance, check out my game too and tell me what you think! https://itch.io/jam/gmtk-2019/rate/462672#post-867118
Thank you, I'll check your game!