Play game
Forced Directions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #303 | 3.730 | 3.730 |
Overall | #537 | 3.604 | 3.604 |
Presentation | #1004 | 3.568 | 3.568 |
Originality | #1880 | 3.153 | 3.153 |
Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has no control over the direction where he will shoot and the frequency of the shooting. A lot other stuff are all randomized (like enemy speed / points you get for an enemy etc) - so it's also a bit out of my control. Also added a (last minute) idea where enemies have a chance of dropping powerups. And when the player picks that up, something is randomized (enemy speed, enemy points, player shooting rate etc). And it's all visible in the PAUSE screen (on purpose - so no debugging)
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Actually very challenging and addictive, good job.
Thank you. The addictive gameplay was something I noticed while playtesting - I sometimes had to pull myself back to the development-side ^^
Nice take on the theme with this short but addictive game with nice art and a good amount of polish!
Thanks for your kind words. Glad you enjoyed it!
Good job!
Thank you!
So funny and polished! Nice work.
Thanks for you enthusiasm!
Wow! Really good take on this theme! Love it!
Thanks!
I really enjoyed the game and i rated it, btw if you can try out my game and rate it that would mean a lot :)
I really enjoyed the game and i rated it, btw if you can try out my game and rate it that would mean a lot :)
Thanks! I played and rated your game as well.
Nice simple game. One suggestion, put the timer on a static place instead of above the character. The character moves to fast making the timer hardly readable
Cheers :)
Thanks for your feedback.
I tried some different options for the timer. I started at the top of the screen, but decided that due to the fast gameplay and you have to keep track of the player it was too much out of your vision. So I changed it to the top of the player-character. Last minute I also tried to have it full screen in the background - but that also was too distracting / not visible enough
But I agree, I still found the timer a bit too technical - would've loved to have it more visual when the direction change will occur.
I like it and it was very fun. some extra features if your willing to work more on the game is randomized weapons such as flamethrower, sword, etc. along with the random stats.
Thanks, glad you like it ^^
The game initial started with the idea of having melee / ranged attacks ... with swords / spears etc - with some kind of knight character.
And at some point I decided to switch to just shooting ... also with multiple different weapons and stats in mind.
But due to time restraints I didn't implement different weapons - yet
I liked it! Quite addictive! Only thing I would add is that having to wait for enemies to show up at the start is a little frustrating.
Thanks for letting me know you like it. And yes, even I in development was caught by the addictive nature ^^
How it now works is: first we wait to spawn an enemy until the player moves, then we spawn an enemy and we wait until the first enemy is killed until we start spawning.
I added this wait because otherwise the player would be dropped in the game instantly from the start-screen ... and I figured people maybe had to get adjusted to the movement before enemies spawned.
But I see your point ... I probably should make it that the first time you have to wait, but after a restart it's just instant mayhem and chaos ^^
Not the most original concept but it's well done ! Simple but neat artstyle that goes well with the sounds :)
Thanks for your feedback. It might not be the ultimate original idea - that's true, but I figured that having an entry was better than trying to come up with the most original idea :)
And glad you enjoy the artstyle, being mostly a programmer it was fun to dip my toes into the pixelart world ^^
Really fun game!! I love the juicy sounds and the squishy death animations :)
Thanks for your enthusiasm. Was also very pleased with how the sounds and animations turned out ^^