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Spontaneous Automation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #747 | 3.714 | 3.714 |
Fun | #963 | 3.262 | 3.262 |
Overall | #1123 | 3.286 | 3.286 |
Originality | #1654 | 3.262 | 3.262 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has no direct control on the characters behaviour. Instead, he creates a ruleset (through an automaton) that specifies how the character can behave. Each entity then chooses its own path while following the predetermined rules.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I would love if this game was re-visited and more challenging levels were added!
I saw in previous comments that you intend to polish the game after the jam. One thing I haven't seen suggested that would be nice to add is if you could swap the directions, like if I placed both arrows but I decided that I put them backwards, if I drag the arrow from one socket to another full one if they switched. That would add a little more zing if the game gets more levels
This is a really nice game. A little confusing at first but everything makes perfect sense once I realised how the logic worked. Wish there were more levels!
Cool game! And I liked how the flames split up.
However I didnt think the arrows were clear enough, I more just guessed what made sense.
And maybe add in some obstacles to make it a bit more challenging :)
Woh, mind a bit blown when the flames started really "spreading", haha, pretty cool!
The idea is really great! It was a little confuse in how it works, but you put an excellent leaning curve on it! Congratulations, very good game!
I thought that was fantastic--I love how easy it was to understand how to play the game, and how you built upon the mechanics as the levels progressed. The aesthetic was also really cute. Nicely done!
I loved this concept so much! I feel like you could really make a fleshed out puzzle game out of this, especially if you added more actions than the four directions. Very promising, and polished, and all around very well made.
The presentation was lovely, great attention to detail. Fairly easy, but I think if you were to flesh this out it could make a really great game.
Love the concept. Would like to see a full version where you get to pick some of the arrows between the nodes or maybe the direction that those arrows point.
love the graphics and concept~
It's very clean, nice job ! It reminds me of state machines :D
Great job! The graphics and sounds were super cool. Reminded me of my Automaton class in college, which was less cool (jk). I wish that there were more levels that up'd the challenge, because I was having fun and I wanted it to keep going and to challenge me more! And when my only feedback is that I want more, I think you did an awesome job for a Game Jam!
This is really cute and fun. I had a little trouble understanding what different arrows meant, but I think that could be fixed if you decided to develop the game further. This could really work as an app game since the click and drag mechanics would transfer well and it has that cute, simple, fun app game vibe!
Thanks! I'll look into polishing the UX post jam!
It feels very polished! The art is so cute and the audio is perfectly timed! Wish the symbols had been a little bit more differentiated since it sometimes was hard to tell what it would do, but still really good!
Thanks for the feedback!
This was done in a game jam? Overall, very nice job team! Clever loops and unique puzzles. Best of Luck!
Thanks! :)