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Branching Bee

62
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A member registered Dec 09, 2019 · View creator page →

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The donkey thumbnail is fantastic and a real attention grabber. Congratulations on this!

Loved the aesthetics and music! Congrats and great job!

Pip is a super cute character and a great name for a game considering the theme! Great job, I definitely found myself more prone to moving around randomly to try and make things work. I think the idea is really cool though and has room for iterating on it!

Great job making this! I loved the focus on risk and rewards. I think it could have been helpful to start the player in the shop, so that way they could immediately have an understanding of how many materials everything cost to obtain.

Loved the art and the humor! The difficulty could use a bit more tuning.  Great job!

Great job with the aesthetics and art. Congrats on making this!

Loved the graphics! Really cool that it works on a GBC! Great job and congrats!

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The lighting is really beautiful! I think giving the player more of que that the bullets were about to switch could have been helpful in giving the player agency. Congratulations on making this and completing your first game jam!

Congrats! The aesthetics and atmosphere are really well done. The controls can be challenging due to the lack of an analogue stick, but the movement is still really satisfying!

I loved the art and how the dino's squished while jumping. Congrats on making this game!

This was a really fun game! The premise is really solid and is a fun spin on a typical picture game. Visuals and music were also really solid. Congratulations!

Congrats on making a game, even though your programmer had to leave on the project. I really loved the aesthetics!

Loved every piece of art and I liked the gameplay. I think it would have been helpful if after hitting the role button, it just auto did the action. Having to hit the button a 2nd time to attack added a bit of time to each battle. 

Congrats on what you accomplished! I really like this idea of being in control of both the creation and exploration of the space. I think it could be helpful to have multiple tiles spawn in at the same time to speed up the process.

Congrats on what you've made!

Great atmosphere and visuals. I really love the movement of the characters, it was satisfying to control and watch the movement. I think having a few different kinds of enemies could help the game by requiring a bit more strategy from the player. Congrats on what you've accomplished!

The music is fantastic and worth a good head jam while listening to. Great job!

Congrats! I loved the diversity in combos that you had in the game as well as the diversity in art. I think it could have been cool to allow players to reroll more than one die per turn or have more options in how they choose to try and build a team!

Awesome game! I love the aesthetics - great job with all of the art work! I think it was a really creative idea for a game that really blended some puzzle strategy with some very rogue/mystery dungeon gameplay! Congrats!

The visuals are great and I love the music too. Congrats on making those from scratch!

I liked the pushing luck mechanics in the game! While I believe this was an intentional decision, I wish I could have seen what was purchasable before ending rolling. I think I would have made more risky plays if I could have seen the possible rewards. Great job!

This game is oozing style and creativity. I think you solved the problem of why I find Scribblenauts boring by having me figure out a solution from a limited supply! Great job!

Super original! I would have liked having a few screenshots showing me some clear objectives or an in game tutorial or some way to give me a little more info to help me out. While I really like that you made a level editor, I think a stronger intro/tutorial section may have been more impactful for me personally. But you had some REALLY original ideas and I hope you're proud of what you made!

Weird and I mean that in the best way! Very tricky at parts but I felt good overcoming the hardest parts. That's a great sign that you did some things right like making me invested with good gameplay! Great job, shout out to that music too!

Definitely one of the most original and refined games I've seen in the jam! You did a great job and I hope you're proud of it!

Simple, clean, and elegant. You had a clear vision which was executed well! It looks like this was your first game jam? Great job at making something! I hope you are proud of what you accomplished and that you had fun!

I'm always down for a good challenge so long as it's fair! It was most certainly challenging, but overall I'd say it was fair considering that you had 48 hours to both make, test, and iterate. Definitely room for more iterating, but like, that's kinda the point! Great job with your concept too!

I enjoyed the character design a lot! Others have already mentioned the things to maybe try and improve on your next try, mainly just checkpoints :) But you can't do everything in 48 hours, so great job working with the time that you had!

Super original and unique game! You definitely gave me some new ideas to think about and I really enjoyed the idea of word catching even if the controls are maybe a little difficult. Great job!

Great job making a game jam game that like has a good, cute story! I'd also like to give a shout out to that music!

This game eased me right into it's gameplay, and that is because you did such a GREAT job with your tutorial. That is not easy to accomplish with 48 hours! Great job!

I LOVE the jiggle in your thumbnail, I know that's not super important, but I stared at it for a solid two minutes.

Regarding the game, the VFX are what really shined for me. Great job with bloom effects and particles. They really helped make my actions feel more impactful!

Let's go slimes! I liked how you used both joining and splitting. I struggled with the jump/physics, but like, hey, 48 hours is not a lot of time to get those things perfect! Great job!

LET'S GO SLIME GAMES! I loved the exploration of the merging mechanic. As others have said, some hitboxes could be better, but hey, you made this in 48 hours and it didn't stop me from enjoying the game. Great job

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Great theming! Every element tied together really nicely with the aquatic art style. I enjoyed the quickness that many of the actions required and I'm impressed how you built on the mechanics you showed! Great job!

Lot's of people have already complimented, but it's so true, THIS GAME LOOKS GREAT! Really nice lighting and rendering. Really impressive for 48 hours. I think the movement is a little rigid in how you can only move fixed distances and I didn't find it very smooth to both shoot and move. But this was a really wonderfully  experience and I liked the core idea of sharing health with the enemies and the crystal!

I love how smooth the movement is and the light trail was super great! Great job, congrats on finishing your first game jam!

So good! REALLY impressed with the lighting. Added a lot of atmosphere to the game that made me have to stay and keep playing! Great job!

I REALLY enjoyed the "Where's Waldo" like gameplay. I really got into a groove and played a lot of rounds just to beat my high score!

Love how crunchy it is! The sound and shaking really sells the projectile and makes it so satisfying.