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Save My Robot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #292 | 4.100 | 4.100 |
Overall | #795 | 3.450 | 3.450 |
Fun | #1187 | 3.150 | 3.150 |
Originality | #1966 | 3.125 | 3.125 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You program your robot, pray for his safety and then let him loose into the world, out of your control. Hurry back you blessed metal soul.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Interesting idea, awesome models and animations. And nice voice acting ;)
I think the pace of game is too slow. But apart from that, Great job :)
And if you had time, I'd be thankful if you try my submission <3
Thanks for playing and thanks for the feedback!
Amazing ! I love this robot and good music !
This is so incredibly polished! Aesthetics, animation and SFX are just top notch, great job!
Nice game. The audio an the 3d models are very good, as well as the animations. In my opinion the game could have been improved with a skip button when the robot is walking, because it is tedious to see the robot walking the whole path (but I understand that in a game jam such details are difficult to implement).
Thanks for the feedback, and thanks for playing! I also wonder if better level design would help here, as I think the long hallway with the battery is pretty boring to watch and is just there to teach about batteries.
It was very challenging to keep the whole course in your head while trying to plot out moves, but I also understand that plotting it out visually would have been difficult to implement and removed all challenge. Cute robot design; reminds me of the Turrets from Portal.
Thanks for playing! I think plotting it out would have been fine to implement, in fact I only removed the ability to pilot on the fly at the very end as it's easier to test levels and animations that way. It does trivialize some of the challenge though when you can see everything. Thanks for the feedback! Also your idea of interviewing game devs on stream is really cool! Looking forward to seeing some of them.
There is UI that shows what actions you are programming if you fullscreen the game. :P
I saw the UI, I meant plotting it onto the path
Ahh ok :I
This has a level of polish I have never seen in a jam game before! The animation and modelling are straight up Pixar quality! I've got to say though, I don't really think this fits the theme. Once you've programmed the bot, you know exactly what it's going to do. It's pretty much in your control. Other than that, options to restart, fast-forward and skip cutscenes would be nice. I'm sorry if this is too negative, maybe I'm just not a fan of this kind of game. :(
All good, feedback is great! In our original vision we had obstacles that interacted with you as you moved through the course, but couldn't get them done in time, which maybe would have added to the feeling of being out of control. Thanks for the honest feedback and trying it out!
Really impressive game in such a short time. It has interesting and fun puzzles. I enjoyed playing it, though it is quite slow to play. Overall it's a nice looking fun puzzle game with great potential. :)
Thanks for playing it, and sounds like we need to speed it up! The animator and I (programmer) have a couple ideas to improve that going forward if we continue working on it.
This was an amazing entry to the jam, and if this was completed in only 2 days, it is truly commendable. The only thing missing is a bit of polish, such as load times, faster command execution, more obvious visual effects to show what's happening.
Other than that, excellent game, would love to see more.
Thanks! We didn't really think through how hard it was to tell what things were when they got scaled down so far. Thanks for the feedback friend!
I'm going to start by saying that the art, animations, and audio are all amazing and its incredible you made all this in 48 hours. I am of the opinion that simply making a game harder to control, while it fits the theme, does not make the game very fun. take away the difficult controls and you have a puzzle game where the catch is you have limited moves, which would be a fun game but the controls and general speed of the character make it painfully slow going. it bores you especially when you have to repeat the same stuff because you messed up. Just work on the pacing and the ease of control and the game will feel so much better. still impressed you were able to make this in the 48 hours. best of luck :)
Thanks for playing, and thanks for the feedback!
Super impressive project for a jam, and just a very fun game overall, pretty solid puzzle design, though it would be nice if the robot executed the program a bit faster. Great entry!
Thank you thank you! We're looking at how to speed the little guy up, as that seems to be pretty consistent feedback. It's only adorable to watch him walk off so many cliffs.
This is absolutely amazing for a game jam game. I managed to solve all the puzzles myself, but couldn't put it down until I did! Great work.
Congratulations! I don't think many people have made it to the end. The animator threw a tiny little extra easter egg animation in the credits at the end. Thanks for playing, and thanks for the kind words!
I'm going to echo the other comments and say that this level of polish is amazing for a weekend game! The concept was cool and the puzzles were neat.
A suggestion I'd make is to add an undo button during the programming phase. If you realize you messed up during it, you have no choice but to send Barry on his way and just wait until he fails to have another go at it.
Also on the level that introduced electric traps I ended up using my last move on a trap, and the level didn't reset, so I couldn't do anything =(
But other that that, this was incredible! Keep up the good work!
Yes, I just saw my friend run into the same issue with the shocking puzzles! You can use the numbers above the keyboard (1-6) I think, to skip between levels. Haha the higher numbers might crash the game as we didn't get a chance to add them in. You can also click on the controls at the top to undo them, but that's obviously not very intuitive, so thank you so much for the feedback and for playing!
Great job to everyone who worked on this. The game is aesthetically very pleasant, and engaging too with its well thought-out progression. Clearly the result of some good teamwork. You situated humanity's breakdown much later than I did! Cheers!
We both knew it happened before 2100, that's the important part. Thank for you playing and for the kind words!
That's really well polished. Both the quality of art, and how you put the audios to play at the right times, etc, to make it feel consistent. Nice job!
Thanks so much for playing and the kind words!
The level of polish your team managed in 48 hours is absolutely stunning. Great visuals with some fun tunes mixed in. I enjoyed the puzzle itself, too. And I never considered programming as a way to do this theme. Great job on an awesome entry!
Thank you for the kind words! Haha sometimes all I can see is the stuff we didn't manage to get in!
Very nice ! I loved the start and end level animations, good polish. Well done !
Thanks for the kind words friend, the artists are super talented!
The graphics are awesome as well as the overall style and execution of the game. the only thing that I didn't like was slow animations, skipping or making them 2.5x times faster or maybe even having UI to make time go faster would be great
Thanks! We're thinking of continuing with the project and brainstorming ways to make it feel snappier!
Really cool little game, love the assets you made. But is it truly out of control if you plan all your moves ahead of time? I'll give it a pass either way because it was fun!
Haha fair point. But once it's on it's way, there's no stopping it! Thanks for playing!
Clever design! Would be a great format for a mobile game, it has good room for complexity in the puzzles.
Thank you friend!
Love it but a bit blurry
I forgot to update the build resolution in Unity to match the game resolution... :(.
Thank you for playing!