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AUTO RUN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #141 | 3.920 | 3.920 |
Overall | #191 | 3.900 | 3.900 |
Presentation | #204 | 4.200 | 4.200 |
Originality | #1188 | 3.460 | 3.460 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has no control of the character, and instead controls the level
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Loved it! The game that I played longer until now hahaha
Really liked the pace of the game and how you introduced the new mechanics
Pretty fun game. I really liked the music!
The most interesting thing for me was that I personally don't like the green color the most, but your overall art style was so good that I found it pretty. I am a huge fun of any puzzle games, and you could use the 'out of control' theme very smartly to make quite captivating puzzle! Controlling the surroundings instead of a character is not the brand-new idea, BUT you used it in a unique way that I haven't seen before yet. Good job!
Fun little game. I liked the little touches like the screen shaking on death. I also thought the run speed was a good balance. Too slow would be punishing and too fast would be stressful.
I also liked the appropriately labelled blocks/controls. No excuses when I forget which is which. Maybe using the number keys would be easier for players to keep straight in their heads (or that could be an optional feature for users that prefer it)
A really solid game, cool puzzles (with a few overwhelming ones) - but it did end up feeling more like a pure puzzle game more than something that's out of control.
really fun game!
i thought it was a platformer but it wasnt quite. controlling the environment instead of the character was a really fun and unique challenge. well done!
Well thought level designs, nice aesthetic, pretty fun and fits in the theme nicely. Really good job especially for a one-man team!
At first a thought it was a bit samey, but some of those levels had me sweating! Loved the aesthetic and the idea. Gameplay was super smooth and handled as expected! The only issue was i didn't know that those other guys could kill you until like the third level they were in. I only mention that because you did a great job of teaching the other mechanics during the levels.
Great gameplay, visuals and feedback. Good introductions of mechanics, enemies etc.
Love the GameBoy vibes and music! And appreciate time before a level begins to try and see where the A blocks will move
loving the gameboy aestheic and music! fun lil game, level 6 was my fave :)
Nice game, after a few levels it gets more and more complicated.
Great game! the Audio, sound effects, and art fit perfectly! Great job!
I really love the music, the mechanics and the game desing, it was amazing! rly good game. Btw In lvl 6 i dont know it is a bug but u get stuck in the wall in the second S move. Nice job
Fantastic game, the music is great. Really reminded me of a real Gameboy game!
This is incredibly good! I love the music and the game was very fun to play.
Beautiful presentation, the audio and art went together wonderfully!
Great work on the animation too, the switches were super satisfying to flip. The little baddies were a nice addition, having to get rid of them was a cool little mechanic - solid level design too.
Good job, a stand out entrant for sure! And congrats on completing it!
Great game boy like visuals and is super fun!
Nice one! We did a similar thing (guiding an auto-running character through a level). I love your color palette!
Really nice! (and thanks for the linux executable ;) )