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Mustache jellyfish are evil and will destroy your ship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #857 | 3.647 | 3.647 |
Overall | #979 | 3.353 | 3.353 |
Fun | #1333 | 3.088 | 3.088 |
Originality | #1566 | 3.294 | 3.294 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The ship ship must be controlled without its crew. Piloting, defending and maintenance must be carried on by the player, but it can only do it one at a time. The out of control is further accomplished by having enemies constantly bumping into the ship and pushing the player around. It is quite chaotic. The game "setting" also references the "Out of Control" theme a bit as an extra.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
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Comments
I had fun with this game! The graphics are very cute! Reminds me of the game Lovers in a Dangerous Spacetime.
fun game with cute graphics. I love the color palette
Nice art, nice sounds, nice idea, nice coherence to the theme, I think this game checks all my boxes! Well done, this game is great, you should be very proud of your beautiful creation! P.S. amazing name :]
Is it just me or does this game have such a great VIBE...
What a lovely game! Super good idea and great execution!
The controls were great too, floating around in space or jumping between walls in the ship felt really good. Generally the ability to stick to walls made the game really well balanced.
Maybe should have added a firerate limit though:
Awesome game! Well done.
EDIT: Spelling mistake
That game surprised me! It has a great gameplay and a really challenging difficulty level! It's really fun!
Art and sounds were great! Controlling the character felt good, hopping from wall to wall and using the blaster for tricky turns was good fun. When it comes to controlling the ship though, I couldn't figure out what was going on, apart from the piloting station.
I really like this perspective, reminds me of Lovers in a Dangerous Spacetime.
Good job, and congratulations on finishing!
I love this! This is a lot like an idea I had back in junior high when I first started making games. I wasn't experienced enough back then to make something this sophisticated so I quit making it and never returned to it. If you were to make a full game out of this with visitable planets etc. my childhood dream would finally be realized! XD
This game is so *tasty*, I love the music, the sounds, the art, and the controls, just all of it is such a joy to play, great work!
Haha I had a blast with this game. Let’s get the obvious things out of the way first: the art is perfect, it’s cute yet eerie. The music really created the “you’re alone in space” ambiance that gave me goose bumps.
The game mechanics are as clunky as a triple pendulum! This is the first game I’ve played so far where it’s a good thing. It fits with the “omg you need to crew an entire ship by yourself and by the way space jelly fish are out there to eat you” vibe. As opposed to most clunky controls, there’s an actual learning curve here, where at the end I was piloting my ship and myself with my blaster while simultaneously using it to do actual blasting those monsters to regular jelly.
Glad you enjoyed. khskarl and moreesh really did a great job with the visuals and music/sfx.
Are the mustaches the reason why those evil jellyfishes can survive in the space?
Amazing game!
Right on.
Thanks for putting the time into it :)
Very pretty and original! The jumping can be a little finnicky at times but frankly it's pretty amazing you were able to pull all this off in such a short time anyways. I'm also a big fan of the mustaches on the Jellyfish, excellent artistic decision.
Thanks for the feedback. In the end having a more complex game cost us precious time and we could not polish and level design as much. Somethings. like jumping and console interactions, can be very buggy.