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A jam submission

split : minimalist puzzleView game page

split is a minimalist abstract puzzle game created in 48 hour for GMTK2020
Submitted by GoreFactory — 10 hours, 34 minutes before the deadline
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split : minimalist puzzle's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5053.8953.895
Fun#5273.5393.539
Originality#5303.7893.789
Overall#6143.5533.553

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Level is divided into 3 parts that only show a specifics . Making it out of player control to keep track of the level.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 54 to 41 of 54 · Next page · Last page
Submitted(+1)

A great concept, but I feel it slightly misses the theme, which is a shame, because this is such a good little game.

Submitted(+1)

great concept with a fantastic art style, great job!

Developer

thanks for playing:)

Submitted(+1)

Really clever, and well executed idea. The visuals are also very smooth. Well done!

Developer

thanks for playing!

Submitted(+1)

Reminds me vaguely of the game from last year where you could only see 1 of 4 views at a time (inFAILtration featured in the best games from video). I do certainly like this one, and enjoyed it. Loved the aesthetic as well.

Developer

thanks for playing :)

Submitted(+1)

A very cool idea and interpretation of the theme! I think the visuals, the concept and general execution are very strong. I also loved the length of this for a gamejam submission, just enough content to sell you on the idea and why it's cool, and it was satisfying to get through.  I think the only real pain point might be in tutorialization since it's so minimalist. I think something that would helped me get to the concept faster would be if you saw the maps come together when you beat a level or die, so it's clear that you hit an enemy . I think that could show any confused players what the relationship is between the three maps if they hadn't clued into it already

Developer(+1)

Thanks for testing the game !
I understand exactly what you are saying , i'll keep this in mind and really means a lot when people take time and really explain the issue :)
Cheers!

Submitted(+1)

Cool puzzle game. This game could be great on mobile format as well

Developer

Thanks for playing!
i'll keep that in mind  :) 

Submitted(+1)

This was a really good submission. I felt the minimalist design worked perfectly, both graphically and in terms of audio. Overall great job!

Developer

Thanks for playing :)

Submitted(+1)

What a trippy concept! I'll admit, it took me a bit to wrap my brain around the three-way view, but it was definitely worth it in the end! I could easily see this becoming a successful mobile game.

Developer(+1)

Thanks for playing ! wow well that's very encouraging :)

Submitted(+1)

Did not know what I was doing at first, however I learnt very quickly by experimentation which is very nice, sometimes a written tutorial doesn't really work especially in game jams, so great job there. Wish there were more levels, really neat and fun game!

Submitted

I'd also really appreciate feedback for my game (Only if you want to) https://itch.io/jam/gmtk-2020/rate/695512

Developer

thanks for playing ! 

Submitted(+1)

A very elegant puzzle game.  At first 20 seconds I was wandering around the map without touching anything and not knowing what's going on. After I died, I start to realize the mechanic of game. Love it. Wish I can re try the level after I die.

Developer

thanks for playing ! i might take time and polish it a bit in the future :) cheers !

Submitted(+1)

Lovely little zen puzzler with a great concept I would definitely play a full version,  the only things I would say is that some of the the puzzles need a bit of refinement but its a 48hr jam so I get it and you might want to lock the player to a grid just cause it fells a bit weird to hit the very edge of a wall when you can only move in cardinal directions idk?

Developer (1 edit) (+1)

Thanks for testing the game , totally with you on this one ,  Grid style movement would look sweet ! :)

Submitted(+1)

Woah nice! Love the style

Developer

Thanks ! 

Submitted(+1)

took me a bit to get what's happenin - but wow that's a cool idea o:

good job!

Developer(+1)

thanks :3

Submitted(+1)

very nice idea! looks suuuper clean! :)

Good Job! :)

Developer(+1)

thanks for playing :)

Viewing comments 54 to 41 of 54 · Next page · Last page