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NeoGenesis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1412 | 3.326 | 3.326 |
Fun | #1761 | 2.907 | 2.907 |
Overall | #1785 | 3.012 | 3.012 |
Originality | #2117 | 3.058 | 3.058 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Out of control ending
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Saw this on stream
Cool idea but took some getting used to the mechanic (which is expected of like any game) but I eventually was able to make it pretty far
did you? Try jumping over the left wall in 1st level
Wow that is a nintendo-level secret thats hilarious good job w that lol great addition
Like the game, especially the dual purpose of the switching colours for a double jump and damaging people
Cool idea! I like the challenges that emerge out of it!
Neat game! It was fun to play. I can't tell if I love the double jump or hate it... it feels smart but also hard to do. But maybe that's a good thing. Either way, great game!
Super cool game! I loved the mechanic especially the double jump. Great job!!
panicked until I got used to it.
Once I figured it out, I realized that I could play without defeating the enemy.
I also enjoyed the feeling of infiltration operations.
haha ignoring enemy is best strategy
Nice tip, I didn't realise it! Yeah, it got a great ninja feel!
The game is a bit hard to control because of the pause when transforming, but it does have a cool concept that was seen in a few games, the art is quite pretty and it works well altogether, nice job!
It's a fun game with a great concept and good visuals. Good job!
The game looks nice, the color changing mechanic and that double jump mechanic is a great idea. I just think that when the player falls , he should just fall directly and not do the bounce before falling.
Thank you, I was trying mario. haha
The game has a cool concept and is quite fun, but I would definitely fix the floaty controls a bit and also make the transformation faster (or compensate with slower enemy bullets)
ya everything i put together in this game just makes it harder. BTW try jumping over left wall in 1st level
Simple and fun! everything came together well!
Very fun! I liked the simple mechanics that were used.
I had a hard time mastering the controls, I feel like I would have preferred if Z was jump and X was shoot.
thank you. i dont know which button is usually used for shooting, but i knew people usually used z and x.
Nice looking game and great concept with switching the colors, but don't know really how it fits the theme, anyway great work.
Oh man, I love that concept. I would prefer to have more control over the character, because now he's sliding like in early Mario games. It adds unnecessary difficulty, because managing double jumping is alone hard enough. Great entry, keep rockin'!
yes I guess unintentionally i added all the difficult mechanism to this game. maybe because it is my first platformer, i made following a tutorial and put everything i learned
nice game, the double jump was a nightmare to pull off. I feel like the game has 1 too many buttons. I would also like up not to be jump in platform games but that's just me. the multiple endings is a nice touch but think the jam theme should be more present throughout like the colour switches out of your control or something.
yes. I feel like my game is little off from theme, especially after playing other entries. Thank you for playing
That was a devilishly difficult mechanic. I love it. Very nice entry!
yeah, I got it maybe because I thought it. And it is time consuming to learn and get habituated. Thanks for playing. If you have time try jumping over left wall in 1st level
Really liked that you need to be vulnerable to shoot an enemy. It creates interesting decisions!
Thanks for playing. here is a bonus if you want to try: jump over left wall in 1st level
Very interesting mechanic combining movement (double jump) and color swapping. I would like to see what other combinations like that you can come up with. I think the basic platforming mechanics need a little polish, like swapping colors resetting your vertical velocity and platform colliders being very unforgiving. Great job!
Yeah, I got the platform colliders a lot. And I like the gravity reseting idea. Here is a bonus for you if you like to try: jump over the left wall in 1st level.
Great visuals, and I like the color changing mechanic. My favorite part was tying the double jump mechanic to the color change, so you really have to think about each step! I would make the color change instant rather than have it on a delay, because sometimes I get hit as I'm changing color and it makes me lose a life. I would also lower the boss hp, he feels like he has way too much health.
you reached the boss. There is a gameplay video of how to beat the boss. And I would love it if you try jumping over the left wall in 1st level, a very quick ending to the game
I feel it is very slippery... I would change the collision shape from capsule to box. Also I think there are couple bugs, when you shoot and transform sometimes the bullet change (I think? something weird is going on there) or when you jump, transform and fall a little then you can't do double jump because the gravity forces you down...
I didn't had 1000000 monies to have the good ending:(
you actually completed it. Cool, try jumping over the left wall in 1st level. There is very quick ending to the game