A really fun game, it only needs some juice (camera shakes ...) and the background is not very good.
Overall, it's very good !
Criteria | Rank | Score* | Raw Score |
Fun | #352 | 3.681 | 3.681 |
Originality | #617 | 3.745 | 3.745 |
Overall | #696 | 3.511 | 3.511 |
Presentation | #1185 | 3.447 | 3.447 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your missiles are out of control! They keep homing in on you.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
A really fun game, it only needs some juice (camera shakes ...) and the background is not very good.
Overall, it's very good !
A really fun game, it only needs some juice (camera shakes ...) and the background is not very good.
Overall, it's very good !
This is a really simple and cool idea! You could experiment with having the bullets bounce off the edge of the screen instead of the play field if you want to try and make it more hectic! Great job!
Highscore 195 :)
seems my bullets are a bit too fast? it is hard to set it up to shoot enemies from behind.
Let me try once more...
==== Edit after getting Highscore: 1265 ====
It's almost like playing god of war where the axe also hurts you.
Enemies who can block your shots, or worse, reflect the bullets to you... they are some nice challenges to the game.
Enemy spawn rate is stupid high but it also gets me moving all the time.
Infinite room space is good and bad.
good because i always have a way out,
bad because i can theoretically kite all the way to infinity score.
Really fun game well done
Sorry can't rate WASD, cool concept though mate. I really wanted to play that !
Pretty fun, quite challenging! :) got a high score of 145
Very fun game! This simple idea works really well. It’s a bit difficult at first, but you learn and adapt to the mechanic pretty quickly. If there’s one thing I would change, I’d set the camera further back - it feels like it’s too close to the player ship, not giving you enough space to maneuver.
I love how simple this mechanic is and it's clear that with enough practice one could get really skilled with this game! I really appreciate the "simple to learn, difficult to master" aspect of this game.
Music and pixel art are really nice. I wasn't able to stay alive for too long, but it was fun. I like that it keeps your high score. Well done.
The movement/momentum was just a bit finicky, and it sometimes felt like the bullets turned around too quickly, but otherwise the game was extremely well executed. I loved the enemies with shields that required you to use the honing projectiles. Very fun, great submission!
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