Tasty brain indeed! Funny, too. I really enjoyed the movement and sound design. I think a bunch more juicy oomph to the shooting would have been great.
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Swivel on It!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1185 | 3.152 | 3.152 |
Overall | #2253 | 2.829 | 2.829 |
Presentation | #3041 | 2.600 | 2.600 |
Originality | #3068 | 2.695 | 2.695 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You sit in an office chair with no way of controlling it. You can only move by using the recoil from your gun, which you cannot stop shooting.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Fun little shooter, I liked how the zombies sounded like brain salesmen. :)
Thanks! In hindsight I think trying to spawn individual zombies may have been a bad idea. Having a bunch of them trying to find their way across the map is pretty resource-intensive, whereas I could probably have got away with spawning a single "horde" object and then replacing that with a bunch of zombies only when it got sufficiently close. I couldn't guarantee a quick player wouldn't just scoot away from those, but it would mean far fewer enemies plotting a route through the entire maze of buildings.
I was hoping that enough zombies would swarm in from other spawn points that sitting on just one wouldn't offer that much of an advantage. In practice, it seems they aren't good enough at finding their way to the player from across the map. I'd like to encourage the player to stay away from the walls in general, though, so possibly backing into one should scatter bullets more randomly. Currently the character only shoots within 90 degrees either side of where you're aiming while in contact with a wall, which in hindsight still averages out as a useful cone of fire given that the zombies take a while to close in.
Thanks for taking the time to try that out, by the way! I think I got into the habit of sticking mostly in the central area while testing this (since I wanted to confirm the helicopter was flying in as expected) which doesn't appear to be representative of how people are actually playing it.
Nice game! The audio requires polish, but the idea and the core mechanic is well done :)
Thanks! The audio could really have done with another hour at least. I spent pretty much the whole first day just getting the chair movement down, then most of the second day working in the zombies and tweaking the difficulty, and then I started recording. The version I uploaded as an initial placeholder (apparently an hour and a half before the deadline) had no voices at all, so that's the sort of timeline I ended up working to.
Really fun to play, but felt like it needed a little more. Thinking maybe boss zombies or other humans that you need to rescue on your chair. Overall a positive experience though.
That would be amazing! Thinking about it, a really neat option would be some kind of laser gun that can shoot through a bunch of zombies at once but provides no recoil at all. It would be devastating in narrow corridors and a massive hindrance anywhere out in the open. I can also imagine having the opposite: some kind of hand cannon that's way less effective for taking down hordes but provides a huge kick backwards every time it fires.
Coll game! and funny, thou the aiming was very weird and i got to 3 fps idk why.. didn't happen for me with any other game. (just saying you can play my game too just saying)
Who wouldn't imagine themselves sitting on a office chair roaming through the cities firing a machine gun? Hope there's a goal for me to race my chair through.
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