The presentation in this is top-notch! The effects look really good, but the camera shake might have been just a bit extreme. I really like the detail of how the wall actually pops out a cannon and shoots back at you, rather than just reflecting the bullet. The weapon pickups were also really exciting, since you know you're getting an upgrade, but at the same time there will be more bullets to dodge. It would be nice if there were some health pickups, so that your run could keep going for longer.
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The Walls Have Bullets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #472 | 3.588 | 3.588 |
Presentation | #810 | 3.667 | 3.667 |
Overall | #979 | 3.353 | 3.353 |
Originality | #2467 | 2.922 | 2.922 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The firing controls are broken! The player will keep firing until they run out of energy. The walls shoot back when they are hit so aim carefully!
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Ok, although I had some terrible lags with music (it was extremely laggy) , I can't really complain since the mix of "Mac Os + WebGL" is a killing combo for the optimization. The game itself had a small number of lags, though
I've seen you said that you were using pre-existed art, but I think it wouldn't look as cool as it does without your proper use of visual feedback etc. I think you've done a good job to show every time when I get hit. However, I understand that the theme was "out of control," but there was too many enemies from the beginning. I would love this level as a boss fight, not the first thing I do in the game ahah. But overall, it didn't ruin the experience, and I had fun with the game. Very solid execution and great submission
Wow this was super well made! it was very fun to shoot the enemies. but there was some lagging in the game, though. If you have time, please check out my game :D
You made gorgeous effects and an incredible amount of polish for such a short time! The game feels great to play. I experienced some lagging towards later stages of the game, though.
Cool. I like the concept. This is a *very* difficult game, but somehow doesn't feel unfairly difficult. That's amazing for 48 hours. Well done!
wow! fast paced! my highest score was 125,000 it is NOT easy :D
Quite an interesting concept! I'm no great shake a bullet hell sorta games so found it quite challenging very quickly haha. I almost felt like the walls however should be a little more potent, cause right now with all the other tanks and shots about it ain't really matter that the walls fire back. Other than that good presentation and a fun little game :)
Very chaotic and out of control. Presentation is awesome and the controls are smooth as butter. Well done!
It become a bit tricky very quick, since bullets are everywhere and the pattern for the bullets are kinda unpredictable. But overall great work!
At first I was worried this would be too similar to other games about out of control shooting in this jam, but it turns out the twist here works really well. It doesn't take long at all for this game to get out of control, so it definitely fits the theme, but as a result, the learning curve is quite steep and the game can lag a bit. It might've been improved by letting enemy tanks die from red bullets as well, which would calm the overwhelming chaos a bit, and give the player extra strategy while moving around when out of ammo. The use of colours and sound was very futuristic and cool. Good job!
Nice work! The game was pretty polished and fun to play. There's a decent amount of small things you could add to make it better though, that being:
* a way to recover health
* displaying the names of powerups
* changing the color of gray tanks to make them easier to spot
Having the walls shoot you is a good idea, though you'll usually only get killed by enemy tank fire. If you were able to choose weapons, and make the wall bullets more dangerous, you could have a great risk/reward system where choosing the more powerful weapons would be able to kill tanks easily, while posing the threat of the walls shooting back at you with great force.
Thanks for the feedback. The wall turrets are sort of designed to create "filler" bullets much like the gray tanks. About 20% of the time they do try to lead their shot to catch you off guard, but the bullet speed is a bit slow so if you're far away it's still going to be pretty inaccurate. I actually had an earlier version with more dangerous turrets. The player would not lose their shot buff (triple or fast fire) until they ran out of energy so they would have to choose between avoiding a pickup to get rid of their buff or grabbing it whenever. I felt like it was a bit unintuitive to the player so I ultimately changed it to what it is now.
As for recovering health, your suggestion just gave me the idea to maybe reward bullet grazing with slight health gain.
Very polished and original take on the theme! But the game is way too hard and the difficulty ramps up too quickly for you to be able to play. Perhaps with a bit of balancing and additional mechanics (enemy/wall bullets can destroy enemies themselves perhaps) this can be a fun game!
Clearly can see theme inside the game. Gets a bit hard with time also. But why is the name "wall has bullets". Didn't understand that! Anyway, great work on the game :)
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