The art style is killer!
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Game Fixer Kit 2020's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #40 | 4.505 | 4.505 |
Overall | #72 | 4.087 | 4.087 |
Originality | #133 | 4.165 | 4.165 |
Fun | #259 | 3.767 | 3.767 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play a platformer using a virtual controller which has it's keys periodically damaged and no longer function. The exposed wires from destroyed buttons can be re-mapped to other still-intact buttons to use their functions.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Very creative game with great desing and visuals. Its really a hidden gem!
Really well polished game! Congrats on this! Once the game reveals itself, it's a very cool concept and constanting requires a rewiring of your brain that is quite fun.
If i had to criticize, as other people have said, the timer feels very punishing. If it was twice as long as it is now for every level, I feel like that would be fine, though I am honestly not even sure that the game needs a timer. Between the puzzle solving, platforming, and obstacles, a timer on top of it all feels a bit much. I also would have been great if there were ability indicators on the colored wires as well (kinda like how there are on the arrow keys). Even after ten minutes of playing, I found myself constantly having to remind myself which color did which ability.
Overall, though, suberb game!
Thanks! The timer has indeed been a point of contention, it's bothering many and many are saying they like it! I think primarily for the design I was aiming for a more difficult speedrunning style experience, but that may not have been the best thing to go for in a jam like this haha ^^
Thank you ever so much for the feedback, all points have been noted!
Super creative idea and the visuals are amazing. One thing I'd change though is to either make the timer much more lenient, or have the demon eat the keys at the start of the level. For example, it feels pretty annoying when I have to dash over a ledge but the demon eats the dash key right before that, and then I have to start the level over and remap that key anyways.
Incredible game, the visuals are just stunning and the overall concept is brilliant. Really good job here, keep up the good work :D
The first thing I liked was the amount of levels for a game jam, being in a group sure makes better and bigger proyects I haven't found any downsides at all and the theme implementations was awesome. Good Job
Fantastic job! Creative idea, love the gameplay, graphics are on point!
The Idea is neat. the presentation is rock solid
I'm not super fan of having to switch from gamepad to mouse though.
It might make for a good two player game though (One player controlling and the other fixing the pad)
I think it would work well in a game convention.
On the same boat as the other comments, the difficulty goes up way too fast. Nonetheless, it's a really smart concept, and well executed.
Maybe too difficult - the timer runs out pretty quickly, considering you have to take time to manually change your controls - but else you did a fantastic job ! The design is solid and the art is fun, so that’s a good note for me ^^
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