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Hostage Protocol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2313 | 2.906 | 2.906 |
Originality | #2672 | 2.844 | 2.844 |
Overall | #2716 | 2.656 | 2.656 |
Fun | #2759 | 2.531 | 2.531 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The setting of the game is out of control.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Fun game! I liked juggling the two tasks. Speed each section a bit and you could get it feeling more frantic.
Fun game. But pong sections were kind of frustrating, cause I couldn't do much to speed things up while people being shot in a head!
Almost every hostage is dead
"Well done, you've earned a pizza!"
I really like the idea but the fact that the ball can get stuck on pong makes it rather annoying at times. And I feel like more hacker-y minigames would've fit the setting you were going for more.
unique but I couldn't win it haha. Still worth a shot with the multiple minigames
This concept has a lot of potential, but I have some issues here:
- it gets rather repetitive after a while (especially with breakout clone :)) with no audio and/or sound in the background
- the negotiation part I don't think I understand, is it actually doing anything besides blocking one part of the screen for a while?
- I don't think I dig the combination of rather silly prompts for the negotiation part with hostages being actually shot in the head once in a while
Keep working though, it still was fun.
I want a remake of GOT too :( the ending sucked.
ok now about your game:
very interesting mechanic but I think sometimes it's illogical, I pressed the same answers and sometimes they worked and other times didn't, or maybe I was losing those times? IDK. also I would like more dialogs, there were like 3-5 same ones that repeated over and over.
otherwise everything was very interesting and fun
Hey! I found the breakout game to be pretty slow and boring, but I really loved the other game. You could actually optimise the second game, but the breakout one was just stuck being slow. The second game also created some tense moments as demands came up around tight corners.
This is also one lucky terrorist... He's now got billions of dollars, five mansions, an arsenal of pistols and complete immunity.
Nice idea, lots of good here. Would be good to see some sounds implemented in future. Keep up the good work 👍
Here's a goty
Nice Idea. The brick breaker felt a bit deterministic, but that may have been just me. It seemed like there was no way to finish them faster. also it seemed like a lot of locks considering the amount of time you had to make level variation. Looks good though, Nice job.