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Space Arcade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #589 | 3.829 | 3.829 |
Fun | #618 | 3.471 | 3.471 |
Overall | #700 | 3.500 | 3.500 |
Originality | #1092 | 3.500 | 3.500 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
One game you control the enemies the other your controls switch
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Space control was really great ! The dragging felt smooth, and i was suprised that i could drag bullets away from me. Great entry
Thanks! It feels very nice to line a bullet up so it shoots another enemy haha
I like that there are two game modes in this game. But to my taste they are quite simple, I would like a little more variety in each mode.
Yeah, we plan for the post jam version to have much more variety! Thanks on the review!
I enjoyed both your mini games, but Space Control was my favorite. I liked how the player had multiple strategies to deal with enemies.
Although it was ambitious to create two mini games, I wish you chose to make only one . That way you could put more content into one game.
Well the thing is that we decided to team a bit too late into the jam, and we both already had something resembling a game (Mine was Space Control and his was Control Swap) and we just decided to combine them, finish them, and release them both!
I see. That was a nice compromise!
The Space Control mode is rather original, but I think it is kind of the opposite of "out of control".
Yeah, it sort of is. We didn't really think about that when making the game but I guess it adds some nice variety to the game huh?
The first mini-game was my favorite but both were really well made. awesome job!
Cool game, I enjoyed it
I was surprised to know they are two games, I did'nt pay some attention and thought those two are seperate rules for one game but read the comment and realised there are two!
Both games are fun! I like the second one more as the theme Out of Control is a part of the gameplay rather than the back story. You can probably try increasing the speed so the game becomes more challenging and fun to play.
Nice Job!
Had fun with both games, but really felt like the ship-dragging one was less in line with the theme. The control-swapping one is a solid take, congrats!
a very original take on the game jam theme, i really enjoyed playing it and the music was amazing ! Keep up the good work
Two games for the price of one! Both were super great concepts!
This game makes me go YES!
Great work! I rated it and enjoyed playing it. Would you mind rating mine?
Thank you and yeah I will
A nice, clean, and pretty polished entry.
The music's probably one of my favourite parts, really sets a nice tone for the game and pairs nicely with the art's aesthetic. The ship designs were especially fun.
Control Swap was neat, but there were a couple small QoL tweaks that I think could have made it great. I'd have appreciated a bit more feedback that controls were about to change, and maybe an indication of what they had changed to: I often found myself watching the bar tick down to the next swap, instead of focusing on what I was trying to do in the game. Having to guess at what your new controls are probably contributes to this, but the swaps also felt a little too frequent for my liking (at least early on?). I found myself often spending so long figuring out what button did what, that the controls were already changing again, without any time to adapt.
Space Control was my favourite of the two games: trying and retrying to see "what happens if I try and do this?", and always having it do what I'd hoped it would was a great feeling of discovery, which can be hard to pull off in a jam game.
Thanks on the feedback! Really really really appreciated!!!
I love the idea, it's original and well executed
This is a super great entry; the gameplay of both modes are fairly intuitive and easy to pick up. I'm always a big fan of good pixel art, and everything felt smooth and polished. Definitely a 5-star entry!
Minor nitpick: in Control Swap, it might have been nice to get some sort of visual indication of what the controls have switched to each time. Even with that it would still take effort to get used to each swap so I don't think it would make the gameplay feel any less "out of control".
Thanks on the feedback! In the original version, there was an indicator in the lower right hand corner, but in playtesting we found that players look at it too long, and end up dying because they were looking at the indicator. We couldn't think of another way to indicate the control change in time, so we ended up submitting it without that!
Beautiful game, simple, nice work!
Thank you, yeah our goal was something simple yet fun that makes you want to do better the next time
The first shot took me by surprise, but it was a satisfying moment when I hit a ship with his own bullet the next time. The amount of options that emerge from being able to move anything is very interesting, and I could see that scaling very well with more content. The presentation was excellent.
Also, wow, 23 seconds before the deadline...
Thanks! Also yeah, we had a major Unity bug, and we had to revert the whole project to an earlier version, that's why some UI animations are missing and stuff, and barerly managed to even submit it!
This game is adorable. Dragging the ships out of the way is a super neat idea!
Thank you!!!
Simple but fun - suffers from the same porblem as my own game in that difficulty curve is kinda flat.
Yeah, if you manage to get to the score of around 1000 that's when the game gets really difficult, but I don't think anybody is gonna be playing for that long haha!
Very simple but fun! I feel like I would like if the difficulty ramped up a bit quicker, maybe add one or more enemy, but what was there was pretty polished!
Yes, the difficulty is does definitely ramp up a bit slow. It's dependent on the current score, so every time you get 100 score points, the enemies start spawning faster, and I didn't realize how slow it was until other people played it!